robert-leitl / toy-bricks
Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.
☆33Updated last year
Alternatives and similar repositories for toy-bricks:
Users that are interested in toy-bricks are comparing it to the libraries listed below
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆66Updated 9 months ago
- Cool demo.☆19Updated last year
- ☆23Updated 6 months ago
- ☆54Updated last week
- WebGL Optical Flow☆24Updated 6 months ago
- Film emulsion-like rendering transforms for three.js☆41Updated last year
- ☆17Updated 3 years ago
- ☆13Updated 2 years ago
- Experimentation with TSL, particles and geometry in compute☆43Updated 9 months ago
- Real-time Motion Graphics with WebGL☆35Updated last year
- ☆49Updated 4 months ago
- Collection of three.js examples using lygia shader library☆51Updated last year
- 👁️👄👁️ to skim glsl sources w/ foldable shader chunks for threejs shaderlib☆92Updated 3 years ago
- 🧱 Easily extend native three.js materials with modular and composable shader units and effects, available as a vanilla or React componen…☆37Updated last year
- progressive-shadows test☆29Updated 2 years ago
- A particle system based on GPGPU, running with React Three Fiber☆49Updated 5 months ago
- Creating Multichannel Signed Distance Field (MSDF) starting from an SVG file.☆23Updated 3 weeks ago
- ☆24Updated last year
- A WebGPU engine for creative coding☆18Updated 4 months ago
- threejs postprocess effect to generate outlines in the scene☆27Updated last year
- ☆39Updated 2 years ago
- Only One-pass Shader☆26Updated last year
- R3F Ocean Room Experience☆17Updated 2 years ago
- ☆53Updated 3 years ago
- ☆17Updated 6 months ago
- ☆73Updated 10 months ago
- ☆39Updated 2 weeks ago
- ☆39Updated 2 years ago
- The complete journey of a vertex, going from model coordinates to screen coordinates☆30Updated last year
- ☆26Updated 2 years ago