robert-leitl / toy-bricks
Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.
☆33Updated last year
Alternatives and similar repositories for toy-bricks:
Users that are interested in toy-bricks are comparing it to the libraries listed below
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆65Updated 7 months ago
- progressive-shadows test☆28Updated 2 years ago
- 👁️👄👁️ to skim glsl sources w/ foldable shader chunks for threejs shaderlib☆88Updated 3 years ago
- ☆23Updated 4 months ago
- ☆13Updated 2 years ago
- threejs postprocess effect to generate outlines in the scene☆27Updated last year
- Cool demo.☆19Updated last year
- ☆17Updated 5 months ago
- ☆24Updated last year
- 🧱 Easily extend native three.js materials with modular and composable shader units and effects, available as a vanilla or React componen…☆37Updated last year
- Film emulsion-like rendering transforms for three.js☆41Updated last year
- ☆43Updated 2 months ago
- Performant plane reflections in three.js r139☆111Updated 2 years ago
- ☆38Updated 3 months ago
- ☆87Updated 2 years ago
- Real-time Motion Graphics with WebGL☆35Updated last year
- ☆25Updated 2 years ago
- Fresnel shader for threejs & react-three-fiber. Fresnel is a rim lighting effect that creates an inner glow around the mesh. You can cont…☆25Updated last year
- Experimentation with TSL, particles and geometry in compute☆40Updated 7 months ago
- Only One-pass Shader☆26Updated 11 months ago
- ☆17Updated 3 years ago
- The Fluffy Grass From Elysium: Simple and Preformant! Free Tutorial☆116Updated 6 months ago
- ☆75Updated 3 years ago
- ☆24Updated 2 years ago
- A particle system based on GPGPU, running with React Three Fiber☆48Updated 3 months ago
- WebGL Optical Flow☆22Updated 5 months ago