N8python / subsurfaceScatteringMatLinks
β11Updated 2 years ago
Alternatives and similar repositories for subsurfaceScatteringMat
Users that are interested in subsurfaceScatteringMat are comparing it to the libraries listed below
Sorting:
- Film emulsion-like rendering transforms for three.jsβ41Updated last year
- π§± Easily extend native three.js materials with modular and composable shader units and effects, available as a vanilla or React componenβ¦β37Updated last year
- β23Updated 8 months ago
- Cool demo.β18Updated 2 years ago
- progressive-shadows testβ31Updated 2 years ago
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist controlβ¦β68Updated 11 months ago
- β17Updated 3 years ago
- Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.β34Updated 2 years ago
- three.js module for loading Houdini vertex animation (texture cache)β28Updated 6 years ago
- LGLTracer is a ray tracing rendering engine for the Web. It provides Editor and Viewer solutions for high-quality rendering on the Web, aβ¦β73Updated 7 months ago
- Neural optimized baked interactive global illuminationβ28Updated 2 years ago
- β13Updated 2 years ago
- β80Updated 2 years ago
- AI Denoising in the browser. Based on OIDN, powered by tensorflow.jsβ35Updated 9 months ago
- Convert Quixel assets into Three.js compatible PBR materialsβ52Updated 2 years ago
- Saving canvas image data as .hdr file format.β18Updated 6 years ago
- Collection of three.js examples using lygia shader libraryβ53Updated last year
- β46Updated 4 years ago
- LudoGL is a WebGL2-only rendererβ61Updated 2 months ago
- GPU based frustum and occlusion culling in WebGL.β56Updated last year
- GPU based particle system for three.js. Heavily based on tdl library (https://github.com/greggman/tdl)β54Updated 2 years ago
- β21Updated 10 months ago
- A module for grabbing objects in WebVR, Three.js and VRController.js projectsβ12Updated last year
- Only One-pass Shaderβ27Updated last year
- Fresnel shader for threejs & react-three-fiber. Fresnel is a rim lighting effect that creates an inner glow around the mesh. You can contβ¦β27Updated last year
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.β60Updated 9 months ago
- Real-time fur rendering with threejs / webglβ19Updated 7 months ago
- Liquid shader with glass material using threejs and react-three-fiberβ56Updated last week
- Real-time Motion Graphics with WebGLβ35Updated last year
- Weighted, blended order independent transparency pass for use with three.js.β47Updated last year