victor-rong / nexelsLinks
The official repository for Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometries
☆59Updated this week
Alternatives and similar repositories for nexels
Users that are interested in nexels are comparing it to the libraries listed below
Sorting:
- ☆40Updated 2 months ago
- PromptDepthAnything example☆140Updated last month
- Convert vertex-colored .obj meshes to uv-wrapped, textured .glb meshes.☆65Updated last year
- ☆130Updated 2 years ago
- ☆50Updated 10 months ago
- Infinite-Realities Datasets: IR-MichaelRF☆64Updated 8 months ago
- ☆62Updated last month
- Official PyTorch implementation of QUEEN: QUantized Efficient ENcoding of Dynamic Gaussians for Streaming Free-viewpoint Videos (NeurIPS …☆150Updated 2 months ago
- The real-time viewer and offline renderer for the HPG'24 paper "Frustum Volume Caching for Accelerated NeRF Rendering"☆36Updated last year
- ☆55Updated 9 months ago
- spatial intelligence; interactive 3D scene generation; world model☆47Updated last week
- [3DV 2026] VideoLifter: Lifting Videos to 3D with Fast Hierarchical Stereo Alignment☆139Updated 11 months ago
- Real-time 3D video player powered by Depth Anything 3. Stream MP4s to WebXR/VR with metric depth estimation.☆36Updated 3 weeks ago
- UV-free Texture Diffusion (UV3-TeD) is a denoising diffusion probabilistic model constrained to operate on the surface of 3D objects and …☆54Updated 11 months ago
- ☆30Updated last year
- Optmized Fused-SSIM☆70Updated 9 months ago
- This is the official implementation of "A Simple Approach to Differentiable Rendering of SDFs"☆64Updated last year
- ☆292Updated last week
- Training code for "Radiance Meshes for Volumetric Reconstruction".☆259Updated this week
- An attempt on implementing 3D gaussian splatting☆42Updated 2 years ago
- AllTracker is a model for tracking all pixels in a video.☆378Updated 3 months ago
- Official release of the Eyeful Tower dataset, a high-fidelity multi-view capture of 11 real-world scenes, from the paper “VR-NeRF High-Fi…☆178Updated last year
- ☆31Updated 6 months ago
- Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024☆113Updated 10 months ago
- A viewer and other tools for the taichi-splatting rasterizer.☆27Updated 2 months ago
- Official code release for "Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency"☆132Updated 2 months ago
- Ray Tracing 3D Gaussians in WebGL using Depth Testing☆39Updated 5 months ago
- This repo contains the official authors implementation associated with the MeshSplats paper☆176Updated 4 months ago
- Ultra fast 3D reconstruction and novel view synthesis.☆76Updated last year
- UE5 Demo project for 3D Gaussians Plugin☆90Updated 4 months ago