SpectacularAI / IsoOctreeLinks
IsoOctree code forked from https://www.cs.jhu.edu/~misha/Code/IsoOctree/ and wrapped as a library
☆17Updated 9 months ago
Alternatives and similar repositories for IsoOctree
Users that are interested in IsoOctree are comparing it to the libraries listed below
Sorting:
- A simple nerfstudio implementation of 3D Gaussian rendering via Fuzzy Metaball equations☆13Updated last year
- ☆19Updated last month
- Official repository for Reflecting Reality: Enabling Diffusion Models to Produce Faithful Mirror Reflections☆19Updated 2 weeks ago
- ☆15Updated 11 months ago
- ☆14Updated last year
- An EWA surface splatter in WebGL☆32Updated 2 years ago
- ☆29Updated 7 months ago
- Self practice library of pytorch-based 3D geometry processing☆33Updated 2 years ago
- UV-free Texture Diffusion (UV3-TeD) is a denoising diffusion probabilistic model constrained to operate on the surface of 3D objects and …☆53Updated 5 months ago
- Ray-traced, CUDA-accelerated Gaussian splat training utility for triangle meshes & self-contained models☆15Updated last year
- This is the official implementation of "A Simple Approach to Differentiable Rendering of SDFs"☆61Updated 6 months ago
- The real-time viewer and offline renderer for the HPG'24 paper "Frustum Volume Caching for Accelerated NeRF Rendering"☆35Updated 9 months ago
- Official implementation of PoNQ☆62Updated 7 months ago
- [3DV 2025] Official Implementation of paper "PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regula…☆25Updated 3 months ago
- ☆13Updated 3 weeks ago
- ☆21Updated 2 weeks ago
- A viewer and other tools for the taichi-splatting rasterizer.☆26Updated last week
- Code Release for WACV 2024 , "SSP: Semi-signed prioritized neural fitting for surface reconstruction from unoriented point clouds"☆25Updated last year
- ☆40Updated last week
- Code for 2015 SIGGRAPH paper Q-MAT: Computing Medial Axis Transform by Quadratic Error Minimization.☆18Updated 9 months ago
- [NeurIPS 2024] Official results of "IllumiNeRF: 3D Relighting Without Inverse Rendering"☆11Updated 7 months ago
- ☆38Updated 2 weeks ago
- ☆13Updated this week
- Our method takes as input a collection of images (100 in our experiments) with known cameras, and outputs the volumetric density and norm…☆57Updated last year
- ☆42Updated last year
- ☆14Updated 2 months ago
- Almost isotropic remeshing☆24Updated last year
- ☆33Updated 5 months ago
- xLPM: xGausaain-Splatting Models with Localized Point Management☆11Updated 8 months ago
- Mesh to SDF implemented with CUDA.☆31Updated 10 months ago