SpectacularAI / IsoOctreeLinks
IsoOctree code forked from https://www.cs.jhu.edu/~misha/Code/IsoOctree/ and wrapped as a library
☆20Updated last year
Alternatives and similar repositories for IsoOctree
Users that are interested in IsoOctree are comparing it to the libraries listed below
Sorting:
- ☆30Updated last year
- Ray-traced, CUDA-accelerated Gaussian splat training utility for triangle meshes & self-contained models☆17Updated 2 years ago
- GeoMaster: Advanced Geometry Enhancement for High-Resolution 3D Modeling☆87Updated 7 months ago
- Code of Radiance Field Loss paper☆82Updated 4 months ago
- ☆44Updated 2 years ago
- The real-time viewer and offline renderer for the HPG'24 paper "Frustum Volume Caching for Accelerated NeRF Rendering"☆36Updated last year
- Mesh to SDF implemented with CUDA.☆42Updated last year
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆52Updated last year
- Winding Number Normal Consistency☆45Updated last year
- Source code for the SIGGRAPH 2024 conference paper "Neural Geometry Fields for Meshes"☆147Updated 10 months ago
- Ray Tracing 3D Gaussians in WebGL using Depth Testing☆39Updated 5 months ago
- A simple nerfstudio implementation of 3D Gaussian rendering via Fuzzy Metaball equations☆12Updated 2 years ago
- [ICCV 2025 Hightlight] Implementation of paper: AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Rendering☆50Updated last month
- UV-free Texture Diffusion (UV3-TeD) is a denoising diffusion probabilistic model constrained to operate on the surface of 3D objects and …☆53Updated 11 months ago
- ☆70Updated last year
- This is the official implementation of "A Simple Approach to Differentiable Rendering of SDFs"☆63Updated last year
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆99Updated 8 months ago
- Official implementation of Occupancy-Based Dual Contouring (SIGGRAPH Asia 2024).☆140Updated last year
- Official code release for "D-NPC: Dynamic Neural Point Clouds for Non-Rigid View Synthesis from Monocular Video".☆26Updated 9 months ago
- Maps a user-selected point to a segmentation which induces a low distortion parameterization☆54Updated 5 months ago
- Code release for CVPR'23 paper - "Sphere-Guided Training of Neural Implicit Surfaces"☆80Updated 2 years ago
- Code release for "3D reconstruction with fast dipole sums"☆79Updated 11 months ago
- Self practice library of pytorch-based 3D geometry processing☆33Updated 2 years ago
- ☆74Updated 2 years ago
- ☆18Updated 2 years ago
- ☆20Updated 7 months ago
- The code for the paper "Editable Physically-based Reflections in Raytraced Gaussian Radiance Fields"☆37Updated last week
- ☆32Updated 2 years ago
- The implementation of MeshSegmenter: Zero-Shot Mesh Semantic Segmentation via Texture Synthesis☆40Updated last year
- Subsurface Scattering for Gaussian Splatting☆154Updated 4 months ago