SpectacularAI / IsoOctreeLinks
IsoOctree code forked from https://www.cs.jhu.edu/~misha/Code/IsoOctree/ and wrapped as a library
☆18Updated last year
Alternatives and similar repositories for IsoOctree
Users that are interested in IsoOctree are comparing it to the libraries listed below
Sorting:
- Ray-traced, CUDA-accelerated Gaussian splat training utility for triangle meshes & self-contained models☆17Updated last year
- ☆30Updated 11 months ago
- GeoMaster: Advanced Geometry Enhancement for High-Resolution 3D Modeling☆87Updated 6 months ago
- Ray Tracing 3D Gaussians in WebGL using Depth Testing☆38Updated 3 months ago
- Code of Radiance Field Loss paper☆81Updated 2 months ago
- The real-time viewer and offline renderer for the HPG'24 paper "Frustum Volume Caching for Accelerated NeRF Rendering"☆36Updated last year
- Mesh to SDF implemented with CUDA.☆36Updated last year
- Source code for the SIGGRAPH 2024 conference paper "Neural Geometry Fields for Meshes"☆147Updated 8 months ago
- ☆43Updated 3 weeks ago
- This is the official implementation of "A Simple Approach to Differentiable Rendering of SDFs"☆62Updated 10 months ago
- Self practice library of pytorch-based 3D geometry processing☆33Updated 2 years ago
- [ICCV 2025] Implementation of the paper: "StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splatting"☆26Updated 2 months ago
- UV-free Texture Diffusion (UV3-TeD) is a denoising diffusion probabilistic model constrained to operate on the surface of 3D objects and …☆54Updated 9 months ago
- ☆215Updated 3 weeks ago
- A simple nerfstudio implementation of 3D Gaussian rendering via Fuzzy Metaball equations☆12Updated 2 years ago
- The implementation of MeshSegmenter: Zero-Shot Mesh Semantic Segmentation via Texture Synthesis☆41Updated last year
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆49Updated last year
- ☆18Updated 2 years ago
- Official implementation for "DMesh++: An Efficient Differentiable Mesh for Complex Shapes".☆80Updated 6 months ago
- Official code release for "D-NPC: Dynamic Neural Point Clouds for Non-Rigid View Synthesis from Monocular Video".☆26Updated 8 months ago
- Subsurface Scattering for Gaussian Splatting☆152Updated 3 months ago
- ☆20Updated 6 months ago
- Official implementation of Occupancy-Based Dual Contouring (SIGGRAPH Asia 2024).☆135Updated 11 months ago
- ☆43Updated last year
- ☆74Updated 2 years ago
- ☆23Updated 3 months ago
- Code release for "3D reconstruction with fast dipole sums"☆79Updated 9 months ago
- ☆32Updated 2 years ago
- ☆25Updated last year
- Differentiable Shadow Mapping for Efficient Inverse Graphics (CVPR 2023)☆59Updated last month