upf-gti / rooms
☆16Updated this week
Alternatives and similar repositories for rooms:
Users that are interested in rooms are comparing it to the libraries listed below
- WebGPU based Multiplatform 3D Engine☆26Updated this week
- An example implementation of OpenPBR in a WebGL pathtracer☆43Updated 3 months ago
- Physical based rendering with Vulkan using glTF 2.0 models☆15Updated 8 months ago
- Physically based Monte Carlo renderer written in C++☆29Updated 3 years ago
- OpenXR & Vulkan Integration Example☆31Updated 5 months ago
- An updated build of PEEL dedicated to PhysX☆97Updated 2 months ago
- Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rend…☆56Updated 4 months ago
- A possible use of Slang shader compiler together with WebGPU in C++ (both in native and Web contexts), using CMake.☆62Updated 2 months ago
- ☆36Updated 4 years ago
- Binary format equivalent for color grading (Adobe/Resolve .cube) LUT files☆49Updated 4 months ago
- 3D DirectX PBMPM with Fluid Mesh Shading☆21Updated 3 weeks ago
- All documents related to my master thesis☆56Updated last year
- Proposal for adding rigid body dynamics extension to glTF☆45Updated last month
- This is my experiments with BVH build algorithms on GPU.☆51Updated 4 months ago
- Simple USD scene geometry with a variety of UsdPreviewSurface materials applied☆68Updated last year
- glTF to USD converter with MaterialX support☆119Updated last week
- This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. …☆42Updated 11 months ago
- vierkant is a Vulkan based rendering library written in C++20☆18Updated this week
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆34Updated 12 years ago
- coalpy - compute abstraction layer for python☆56Updated 6 months ago
- ☆48Updated last year
- An interactive, experimental, pathtracer implemented using desktop WebGPU.☆31Updated 7 months ago
- ☆37Updated 8 months ago
- USD format Poly Haven models☆28Updated 2 years ago
- Houdini's glTF integration☆47Updated last year
- ☆77Updated last year
- The official implementation of the research paper "Real-time multiscale rendering of dense dynamic stackings"☆14Updated last year
- Chromium build with hardware accelerated ray tracing☆59Updated 4 years ago
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆40Updated 8 months ago