takahirox / EXT_skeleton_humanoidLinks
☆22Updated 2 years ago
Alternatives and similar repositories for EXT_skeleton_humanoid
Users that are interested in EXT_skeleton_humanoid are comparing it to the libraries listed below
Sorting:
- converting usdc to glb using tinyusdz & tinygltf☆21Updated 2 years ago
- glTF Experience Format (glXF)☆93Updated 9 months ago
- WebGL Floating Islands demo☆22Updated last year
- Custom stages for AnalyticalGraphicsInc/gltf-pipeline☆16Updated 4 years ago
- Neural optimized baked interactive global illumination☆29Updated 3 years ago
- Convert an equirectangular panorama to six cube faces☆14Updated 2 years ago
- MikkTSpace vertex tangent calculation for JavaScript/TypeScript/Node.js, using Web Assembly.☆43Updated 3 weeks ago
- An application that accepts files on the glTF format, interprets them as variants of an over-arching whole, and melds them together.☆54Updated 2 years ago
- 3D rendering engine using JavaScript as user script.☆73Updated last year
- Proposal for adding rigid body dynamics extension to glTF☆53Updated 3 weeks ago
- Voxel Airplanes WebGL 3D demo☆14Updated 2 years ago
- Immersive IMM Format and Player☆52Updated 2 years ago
- A React based DCC for viewing and authoring KHR_interactivity models☆31Updated this week
- Chromium build with hardware accelerated ray tracing☆62Updated 5 years ago
- Live HTTP/GLTF2 link between Blender and any tool that can stream assets like Babylon.js Playground☆27Updated 3 years ago
- Avatar asset pipeline is a tool to create continuous integration build pipelines for 3D avatar assets using set of common transformation …☆41Updated 3 years ago
- C++ code used in various Glare Tech Ltd products☆12Updated last week
- three.js implementations of glTF extensions relating to Open Brush (and Tilt Brush) exports.☆42Updated last week
- Apple usdzconvert 0.66 in a docker image☆14Updated 2 years ago
- A firefox/chromium extension to easily preview your shadertoy.com shaders on 3D objects. (Free, public-domain/CC0-1.0, opensource)☆19Updated last year
- Project Heatstroke☆37Updated 7 years ago
- Metaverse client and server written in C++. Runs on Windows, Mac, Linux and Web. Custom 3D engine, networked physics and Lua scripting☆71Updated last week
- Rendering one triangle, the WebGL/WebGPU way☆58Updated 3 years ago
- ☆37Updated 9 months ago
- three.js module for loading Houdini vertex animation (texture cache)☆29Updated 6 years ago
- Convert Quixel assets into Three.js compatible PBR materials☆52Updated 2 years ago
- ☆23Updated last year
- ☆22Updated 2 years ago
- GPU based frustum and occlusion culling in WebGL.☆57Updated last year
- ☆56Updated 3 years ago