Simple Unity Addressables Alternative That Supports Synchronized API And Memory Management.
☆21Feb 26, 2024Updated 2 years ago
Alternatives and similar repositories for Locus-Bundle-System-v2
Users that are interested in Locus-Bundle-System-v2 are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆18Nov 3, 2019Updated 6 years ago
- simple mesh deform and smooth in Unity☆13Jun 7, 2019Updated 6 years ago
- Simple Unity Addressables Alternative That Supports Synchronized API☆219Apr 1, 2024Updated 2 years ago
- Set Addressable Asset Setter From Folder a scriptable object will Assign labels addressable template and Auto Load Unload Mechanism and L…☆27Oct 30, 2020Updated 5 years ago
- ☆15Aug 11, 2021Updated 4 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Unity + Puerts + FairyGUI + Addressables☆10Mar 18, 2022Updated 4 years ago
- 1 Million points computed on the CPU (Unity Svelto.Tasks example)☆21Sep 7, 2022Updated 3 years ago
- ☆21Nov 16, 2025Updated 5 months ago
- Flatbuffers support for Unity☆17May 1, 2023Updated 3 years ago
- Implementation of Dr. Strange portal effect using Unity VFX Graph☆14Jul 8, 2024Updated last year
- Manage Addressables using Sync, Async(.NET / UniTask), Coroutine, Lifetime Managing systems with results caching☆49Aug 28, 2024Updated last year
- I was bored of unoptimized default unity post processing on mobile devices so I created simple post processing with effects that I use in…☆18Jun 25, 2019Updated 6 years ago
- ☆27Jun 12, 2023Updated 2 years ago
- an experimental approach to make floating windows in unity based on Unity UI☆14Oct 8, 2021Updated 4 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- An easy intermediary for Unity's addressables system☆55Mar 2, 2020Updated 6 years ago
- ☆17Jan 23, 2026Updated 3 months ago
- A simple asset bundle manager you can use with AssetBundle Graph Tool.☆18Jun 4, 2020Updated 5 years ago
- A set of retro-inspired Shader Graphs in URP.☆16Oct 26, 2020Updated 5 years ago
- 当たり判定の表示デバッグ機能☆86Oct 29, 2024Updated last year
- 在Unity中制作魔兽世界的尝试。☆16Aug 15, 2023Updated 2 years ago
- #NVJOB FPS Counter and Graph. Free Unity Asset.☆57Apr 10, 2023Updated 3 years ago
- ☆33Feb 14, 2019Updated 7 years ago
- ☆29Nov 7, 2017Updated 8 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Fast, idiomatic C# implementation of Flatbuffers☆53Feb 1, 2024Updated 2 years ago
- Tween editor for Unity UI animations☆12Oct 26, 2018Updated 7 years ago
- Simple TMPro Dialogue for Timeline☆16May 1, 2022Updated 4 years ago
- ☆16Mar 9, 2026Updated last month
- A C++ implementation of Recycler☆11Jan 12, 2026Updated 3 months ago
- A set of classes to convert Unity Addressables callbacks/coroutine workflow to async/await with UniTask.☆112Sep 11, 2023Updated 2 years ago
- ☆15Aug 8, 2021Updated 4 years ago
- A quadtree terrain example made by Unity3D☆12May 6, 2020Updated 5 years ago
- Extension to Unity's Addressables for making it easier to distribute large projects and keep mobile download size small.☆154Sep 14, 2020Updated 5 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- ☆11Feb 20, 2023Updated 3 years ago
- A framework for transparently invoking multiple instances or clients.☆46Apr 8, 2026Updated 3 weeks ago
- Generic graphic settings UI components☆24Mar 23, 2025Updated last year
- Automatic addressing system for Unity Addressable Asset System.☆170Apr 26, 2023Updated 3 years ago
- A Demo Version of the DOTS Dynamic Bone System☆22Apr 12, 2023Updated 3 years ago
- M-x for Unity☆40Apr 4, 2026Updated 3 weeks ago
- The MVVM pattern core implemented for Unity3d☆17Apr 16, 2025Updated last year