locus84 / Locus-Bundle-System-v2Links
Simple Unity Addressables Alternative That Supports Synchronized API And Memory Management.
☆20Updated last year
Alternatives and similar repositories for Locus-Bundle-System-v2
Users that are interested in Locus-Bundle-System-v2 are comparing it to the libraries listed below
Sorting:
- ☆27Updated 2 years ago
- Reactive node system for Unity☆44Updated last year
- A Unity C# Visual State Machine☆35Updated last week
- ☆33Updated this week
- Customizable toolbar available in the Unity editor.☆37Updated 7 years ago
- A handy tool for Unity3D which enables you to select a vertex on a mesh and see the information like vertex count, vertex positions, norm…☆44Updated 5 years ago
- Work with ScriptableObjects in a similar manner to how you work with Components and GameObjects☆19Updated 2 years ago
- reactive ui framework for Unity based on UI Elements☆42Updated 9 months ago
- This aims to improve the usability of the project window, such as adding copy/paste support.☆22Updated 3 years ago
- Draw data chart in Unity Editor, useful for debugging.☆33Updated last year
- Library of procedural generation code for use in Unity☆60Updated 7 months ago
- Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp☆21Updated 4 years ago
- ☆16Updated 5 years ago
- Manage Addressables using Sync, Async(.NET / UniTask), Coroutine, Lifetime Managing systems with results caching☆48Updated last year
- Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds - 2021 - Eurographics (short)☆47Updated 2 years ago
- A MonoBehaviour based class that will automatically set its Renderer with a MaterialPropertyBlock built from fields and properties marked…☆27Updated 6 months ago
- Just some easy gizmos to draw ui rulers to help implement ui☆24Updated 2 years ago
- Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.☆41Updated 6 years ago
- Non-allocating async/await threading facilities for Unity☆23Updated 2 years ago
- An Unity asset plugin to open file with system default Application.☆21Updated 3 years ago
- Unity ParticleSystem for built-in UI☆25Updated 3 years ago
- Unity ECS Entity Builder/Wrapper☆47Updated 2 years ago
- The Hierarchy-based Dependency Injection tool for Unity game engine. Intuitivly manage dependencies of your MonoBehaviours with simple bu…☆23Updated last year
- A framework for using FixedUpdate in a simulation world which is linked to a GameObject-based presentation layer.☆34Updated last month
- A Custom Rigidbody Based Character Controller with HFSM in Unity Engine☆20Updated 4 years ago
- Unity Package containing an interactable shader, with a dynamic interactor count☆20Updated last year
- First Fully animated skinned mesh fully on GPU with a suport for morphing animations. (baked animation into Texture) Based on https://git…☆17Updated 5 years ago
- ☆23Updated 4 years ago
- Keep a history of all the builds you do.☆38Updated last year
- Stuff I use a lot, and a simple AnimationCurve-based tweening interface☆62Updated last month