Vercidium / lag-compensationLinks
Multiplayer lag compensation system that improves hit detection accuracy for players with high ping time. Written in C# and open sourced from the Vercidium Engine.
☆44Updated 5 years ago
Alternatives and similar repositories for lag-compensation
Users that are interested in lag-compensation are comparing it to the libraries listed below
Sorting:
- Server authoritative multiplayer shooter game with fully destructible terrain I wrote in highschool during COVID☆53Updated last year
- Quake-style multiplayer FPS demo that integrates a number of modern netcode techniques for quality of gameplay.☆169Updated 4 months ago
- Goal Oriented Action Planning C#/.NET Library☆65Updated 5 years ago
- Client Side Prediction With a RigidBody Movement System☆44Updated 3 months ago
- Free open-source math library for games.☆43Updated 9 years ago
- ☆24Updated 4 years ago
- small example on how to use LiteEntitySystem using Unity engine☆39Updated 3 weeks ago
- Entia is a free, open-source, data-oriented, highly performant, parallelizable and extensible Entity-Component-System (ECS) framework wri…☆30Updated 4 years ago
- A C# port of EnTT, a game engine agnostic Entity-Component-System☆59Updated 11 months ago
- An example on how to create a FPS game with Darkrift 2☆66Updated 2 years ago
- Probably the simplest to use ECS for C#☆94Updated 2 years ago
- Fast-Paced Multiplayer: Sample Code and Live Demo - Gabriel Gambetta's Multiplayer Network Demo in Unity C# as Networked using Lidgren Ne…☆70Updated 7 years ago
- Rollback Networking Library Written in C#☆19Updated 3 months ago
- Automatically updated C# bindings for flecs https://github.com/SanderMertens/flecs with native dynamic link libraries.☆57Updated last year
- ☆21Updated 5 years ago
- ☆15Updated 4 years ago
- ☆30Updated last year
- ☆49Updated 3 years ago
- A 2D Physics Library for Networked Games☆55Updated 6 years ago
- Unity C# procedural terrain using noise and marching cubes☆108Updated 6 years ago
- Custom C# engine with mostly GPU procedural planet generation.☆28Updated 6 years ago
- Comparison chart for C# ECS solutions/frameworks☆53Updated 2 years ago
- Minimal HTN AI implementation for Unity3d.☆29Updated 6 years ago
- A rework of my old transvoxel implementation with lot of improvements.☆16Updated 6 years ago
- Zara Engine for Survival Games☆68Updated 8 months ago
- Unity3d Planetary Terrain and Floating Origin☆67Updated 7 years ago
- A Client/Server Network State-Synchronization Layer for Games☆156Updated 7 years ago
- One voxel engine to rule them all and in Unity3D bind them.☆19Updated 9 years ago
- 2D physics engine in C#☆39Updated 6 months ago
- Collection of example projects for Flax Engine☆125Updated last month