tversteeg / rotspriteLinks
π Rust library for sprite rotation
β39Updated last month
Alternatives and similar repositories for rotsprite
Users that are interested in rotsprite are comparing it to the libraries listed below
Sorting:
- A parser for the aseprite sprite editor filesβ31Updated last year
- πΌ Realtime procedurally generated sound effectsβ55Updated last month
- Library for loading Aseprite files. Directly reads binary Aseprite files and does not require you to export files to JSON.β49Updated last year
- Quake map renderer in Rustβ80Updated 6 years ago
- Game Maker reimplementationβ88Updated 7 months ago
- A packer for cramming lots of rectangles into a larger one, designed primarily with sprite packing in mind. Written in Rust.β101Updated 2 years ago
- A showcase game for the crow rendering engineβ38Updated 5 years ago
- Toy game engine. It's unstable, buggy, and really just a playground for me.β24Updated last year
- A creative coding framework, mainly for the demosceneβ21Updated last month
- DEPRECATED in favor of macroquad::uiβ38Updated 4 years ago
- Dwarf Fortress inspired frontend to Veloren, the multiplayer RPG voxel game written in Rustβ16Updated 2 years ago
- Classic Line Rider implemented with the Bevy engine and Rapier 2D.β17Updated 4 years ago
- Reimplementation of DrPetter's "sfxr" sound effect generator as a Rust libraryβ54Updated 2 years ago
- rib: a Rust collada importer for your 3D game projectsβ18Updated 4 years ago
- Blitting library for 2D spritesβ28Updated last month
- HoMM meets Majesty, sort of.β18Updated 3 years ago
- GΓΆld: LΓΆve for Goldsrcβ162Updated 4 years ago
- π¨ Procedurally generate 2D spritesβ76Updated 3 months ago
- Configuration variables and consoles for games in Rust. An alternative to inline_tweak / const-tweaker with different tradeoffs.β54Updated last year
- A game development framework that provides basic tooling and a content authoring workflowβ58Updated 5 years ago
- SDL2 Input handling for imgui-rsβ51Updated last year
- Clone of Soldat engine written in Rustβ56Updated 2 months ago
- RUZZT - A ZZT game engine clone written in Rustβ50Updated 6 years ago
- An easy to build and use set of SDL2 bindings.β61Updated 2 years ago
- A Bevy plugin for loading the LDtk 2D tile map format.β24Updated 4 years ago
- Procedural macros for working with Vulkan shadersβ43Updated 2 months ago
- A minimal setup to build Rust into a GBA ROM.β24Updated 4 years ago
- Cross-platform audio for Rustβ126Updated last month
- An opinionated set of high level wrappers for the `fermium` SDL2 bindings.β63Updated last year
- Rust 3d collision detection using glamβ15Updated 5 years ago