QodotPlugin / ogreLinks
A rusty, dual-wielding Quake and Half-Life texture WAD parser.
☆18Updated last year
Alternatives and similar repositories for ogre
Users that are interested in ogre are comparing it to the libraries listed below
Sorting:
- Submission for Game Off 2020 - Bullet hell in space☆14Updated 4 years ago
- Small game where you play a big spider chasing small spiders, written in Rust and Macroquad.☆16Updated 3 years ago
- 7drl2020☆18Updated 7 months ago
- Space Ship Cargo Game - A space trading and collector game written in Rust☆14Updated 4 years ago
- Rust macros for statically including resources in release mode, but dynamically loading them in debug mode.☆22Updated 3 months ago
- Configuration variables and consoles for games in Rust. An alternative to inline_tweak / const-tweaker with different tradeoffs.☆53Updated 7 months ago
- 🎼 Realtime procedurally generated sound effects☆56Updated last week
- Procedural macros for working with Vulkan shaders☆42Updated 2 weeks ago
- A parser for the aseprite sprite editor files☆32Updated last year
- A Bevy plugin for loading the LDtk 2D tile map format.☆24Updated 3 years ago
- ☆12Updated 9 months ago
- A library and tool for automata and formal languages, inspired by JFLAP☆26Updated 3 years ago
- rib: a Rust collada importer for your 3D game projects☆18Updated 4 years ago
- Parallax backgrounds for bevy cameras☆22Updated 3 years ago
- 🔄 Rust library for sprite rotation☆34Updated last week
- Integration layer between Bevy, puffin and tracing libraries☆22Updated last year
- Modularized (hot-swapping) game engine in Rust☆20Updated 4 years ago
- Add a REPL to your application with a few macros☆17Updated 2 years ago
- A trig-less 2d line of sight algorithm in Rust☆23Updated 4 years ago
- Toy game engine. It's unstable, buggy, and really just a playground for me.☆24Updated last year
- The core for UX Components and UX Animate☆13Updated 3 years ago
- asteroids with procedural destruction and fog of war written in Rust☆14Updated 4 years ago
- DEPRECATED in favor of macroquad::ui☆38Updated 4 years ago
- Amethyst's soon-to-be UI toolkit☆16Updated 7 years ago
- A batteries included networking crate for games.☆40Updated 5 years ago
- ☆32Updated last year
- Little 2D physics engine used for my game Crate Before Attack.☆28Updated 4 years ago
- A cargo crate for a pixel map, implemented by an MX quad tree☆20Updated last month
- A Rust crate providing a configurable virtual file system for game assets, a la PhysFS☆9Updated 2 years ago
- Port of mrk-its/rust-robbo to bevy☆37Updated 4 years ago