gamma-delta / omegaquad
A framework for making games using Macroquad.
☆23Updated 3 years ago
Alternatives and similar repositories for omegaquad:
Users that are interested in omegaquad are comparing it to the libraries listed below
- Interact with particles with the mouse.☆9Updated 2 years ago
- A modular game engine framework written in Rust☆33Updated this week
- A trig-less 2d line of sight algorithm in Rust☆23Updated 3 years ago
- Small game where you play a big spider chasing small spiders, written in Rust and Macroquad.☆16Updated 3 years ago
- A parser for the aseprite sprite editor files☆32Updated 11 months ago
- A generic media layer for graphics, IO, and audio for desktop and the browser☆18Updated 8 months ago
- Display GIF animations with Macroquad☆14Updated 3 weeks ago
- The boardgame Hive, written in Rust☆17Updated 11 months ago
- A Rust crate providing a configurable virtual file system for game assets, a la PhysFS☆9Updated 2 years ago
- Rust Mini Game Framework☆22Updated 9 months ago
- Texture Block Compression (BCn) written in Rust☆11Updated 3 years ago
- 🗺️ A Rust crate for parsing projects and levels created with Ogmo Editor 3☆17Updated 3 years ago
- ☆16Updated 3 years ago
- Parallax backgrounds for bevy cameras☆21Updated 3 years ago
- Snake on wooting keyboards, written with Rust☆25Updated 2 years ago
- A plugin for Bevy Engine which implements toolbar using egui☆15Updated 2 years ago
- Unofficial agones client SDK☆17Updated last year
- HoMM meets Majesty, sort of.☆16Updated 2 years ago
- ☆14Updated 6 months ago
- A pure-rust implementation of *lua* (5.4) with *just-in-time* (JIT) compilation using `cranelift`.☆13Updated last year
- Little 2D physics engine used for my game Crate Before Attack.☆27Updated 4 years ago
- Bevy plugin to use console to get information from ECS☆25Updated 2 years ago
- ☆11Updated last year
- Toy game engine. It's unstable, buggy, and really just a playground for me.☆24Updated last year
- A falling-sand toy written using Rust, Bevy and egui.☆28Updated 4 months ago
- Adds support for wasm/wat assets in Bevy, and enables easier scripting☆14Updated last year
- Procedural macros for working with Vulkan shaders☆42Updated 5 months ago
- rib: a Rust collada importer for your 3D game projects☆17Updated 4 years ago
- An implementation of the Piet render context using the GPU.☆35Updated last year
- Plugin for macro-, mini-quad (quads) to save data in simple local storage using Web Storage API in WASM and local file on a native platfo…☆16Updated 6 months ago