tszirr / ic.jsView external linksLinks
Monte Carlo Render Viewing and Visualization Tools
☆11Apr 20, 2021Updated 4 years ago
Alternatives and similar repositories for ic.js
Users that are interested in ic.js are comparing it to the libraries listed below
Sorting:
- Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017☆15Apr 24, 2023Updated 2 years ago
- A physically based ray tracer accelerated by OptiX.☆11Dec 24, 2021Updated 4 years ago
- ☆10May 10, 2019Updated 6 years ago
- Monte Carlo Ray Tracing Renderer☆77Dec 23, 2018Updated 7 years ago
- ☆23Mar 9, 2012Updated 13 years ago
- An Efficient Transport Estimator for Complex Layered Materials☆13May 28, 2020Updated 5 years ago
- Source for our HPG Paper "CPU-Style SIMD Ray Traversal on GPUs"☆15Aug 31, 2018Updated 7 years ago
- Common core framework for implementing Global Illumination techniques☆15May 31, 2018Updated 7 years ago
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆40Sep 13, 2025Updated 5 months ago
- Implementation of the Eurographics 2021 paper: "Correlation-Aware MIS for Bidirectional Rendering Algorithms"☆15Mar 9, 2021Updated 4 years ago
- A proof-of-concept experimental global illumination raytracer☆21May 17, 2020Updated 5 years ago
- ☆63Nov 3, 2017Updated 8 years ago
- Exporter for blender that exports the scene into pbrt's ascii file format.☆63Jun 8, 2022Updated 3 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Jan 29, 2022Updated 4 years ago
- A research-oriented renderer☆105Oct 22, 2021Updated 4 years ago
- ☆16Jun 27, 2021Updated 4 years ago
- A Simple Spectral Renderer☆211Jul 19, 2020Updated 5 years ago
- A program that reads a file with sample sequences and uses them to integrate a specified 2D function.☆19Jul 22, 2019Updated 6 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Dec 19, 2021Updated 4 years ago
- Implementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)☆27Jul 1, 2021Updated 4 years ago
- ☆23Jul 11, 2022Updated 3 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Jul 3, 2019Updated 6 years ago
- Pathed: An educationally-motivated physically-based path tracer☆21Nov 22, 2022Updated 3 years ago
- "A Spatial Target Function for Metropolis Photon Tracing", ACM TOG, Code repository☆20Apr 24, 2023Updated 2 years ago
- ☆21Aug 26, 2018Updated 7 years ago
- a real-time SDF pathtracer☆21Jun 7, 2020Updated 5 years ago
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17May 7, 2019Updated 6 years ago
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆86Apr 24, 2023Updated 2 years ago
- ☆54May 5, 2019Updated 6 years ago
- Renderer and BVH traversal library☆58Nov 23, 2025Updated 2 months ago
- Easy, simple path trace renderer.☆57Jan 22, 2026Updated 3 weeks ago
- A cross-platform framework for rendering algorithm research. Written in C#.☆27Jan 16, 2026Updated 3 weeks ago
- a simple implementation of "Resampling-aware Weighting Functions for Bidirectional Path Tracing Using Multiple Light Sub-Paths" (ACM TOG …☆24Oct 14, 2024Updated last year
- Automatically exported from code.google.com/p/psa☆27Apr 4, 2015Updated 10 years ago
- Hybrid raytracing and filtering playground.☆27Jul 25, 2019Updated 6 years ago
- Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstruction☆98May 27, 2019Updated 6 years ago
- Implementation of "Single-pass stratified importance resampling"☆30Jul 30, 2022Updated 3 years ago
- Open Source distribution of the ViSUS capabilities☆34Nov 15, 2025Updated 2 months ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Jul 25, 2015Updated 10 years ago