tliron / opengl-3d-vision-bridgeLinks
opengl-3d-vision-bridge
☆42Updated 11 years ago
Alternatives and similar repositories for opengl-3d-vision-bridge
Users that are interested in opengl-3d-vision-bridge are comparing it to the libraries listed below
Sorting:
- C++11 Camera Models Classes.☆35Updated 7 years ago
- Automatically exported from code.google.com/p/glfx☆36Updated 10 years ago
- SIMD optimizations related to 2D computer graphics☆35Updated 7 years ago
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆29Updated last year
- Dump of Oculus Rift DK2 optical tracking code as-is, including a current snapshot of Vrui-3.2-001.☆81Updated 10 years ago
- collection of tiny OpenGL demos☆64Updated 12 years ago
- C++ Implementation of Visvalingam's algorithm (also known as Visvalingam Whyatt algorithm)☆33Updated 4 years ago
- GL Samples☆23Updated 10 years ago
- OpenGP☆81Updated 2 years ago
- OpenCV + OpenGL + GLSL = realtime webcam video filtering☆30Updated 13 years ago
- Single header implementation of "A linear-time component-labeling algorithm using contour tracing technique" by Fu Chang, Chun-Jen Chen,…☆56Updated last year
- Spherical Cube Map rendering library☆24Updated 8 years ago
- A C++11 Image and Video Processing Library☆66Updated 10 years ago
- A one file creative coding library☆29Updated 8 years ago
- Presentations for SIGGRAPH 2012 course "Graphics Programming on the Web" covering HTML5 technologies (Canvas, CSS, etc.), WebGL and WebCL☆53Updated 2 years ago
- cross platform gpgpu opengl (es) shader pipeline framework: ogles_gpgpu + qt (UI)☆23Updated 6 years ago
- Mepp - 3D MEsh Processing Platform☆49Updated 6 years ago
- Particle System expirementation Sandbox: OpenCL/OpenGL on PC and Android OpenGL in C with JNI☆66Updated 13 years ago
- C++ software development toolkit for highly interactive virtual reality applications☆75Updated 5 years ago
- NanoPM, single header only PatchMatch☆74Updated last week
- Animated quad meshes and smooth normal computation with Modern OpenGL.☆23Updated 11 years ago
- OpenGL version of the Oculus Rift distortion shaders☆24Updated 4 years ago
- Funky cross-platform game engine used by Funktronic Labs☆24Updated 11 years ago
- Tool for determining distortion parameters of arbitrary HMDs, and a corresponding set of shaders to correct that distortion.☆37Updated 5 years ago
- Implementation of various math, img processing, etc functions for ARMv7 and NEON☆18Updated 14 years ago
- Vulkan sample showing a high quality super-sampled rendering☆65Updated 4 months ago
- Mesh Decimation Tool☆97Updated 9 years ago
- An order-independent transparency demo framework, including optimizations and benchmark support.☆34Updated 9 years ago
- Sample for the Voxels library☆37Updated 11 years ago
- TinyThread++ fork with lambda, future and continuation support.☆30Updated 13 years ago