mccdo / osgaudioLinks
OpenAL and FMOD audio support for OSG applications.
☆18Updated last year
Alternatives and similar repositories for osgaudio
Users that are interested in osgaudio are comparing it to the libraries listed below
Sorting:
- Ork - An OpenGL rendering kernel from Inria☆35Updated 7 years ago
- procedural geometry for Ogre3D☆45Updated last month
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆37Updated 5 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 14 years ago
- Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies☆13Updated 9 years ago
- SIMD-optimized math library in C++☆23Updated 7 years ago
- Now in the main repository as Plugin☆29Updated 5 years ago
- Software rasterization occlusion culling library☆39Updated 10 years ago
- Header-only base C++ library.☆20Updated 8 years ago
- Experimentations with distributed tasks for a game engine☆12Updated 13 years ago
- A small wrapper on top of Assimp for easily using assimp with OpenGL. Supports skeleton animation and more.☆21Updated 11 years ago
- Adapter library for converting OpenSceneGraph Images and 3D models to VulkanSceneGraph☆49Updated 8 months ago
- Minimalistic image loader library for GL projects☆65Updated 7 years ago
- C++ library for defining and controlling modern GPU rendering/processing operations.☆43Updated 3 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 6 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 10 years ago
- Simple foliage renderer☆15Updated 10 years ago
- A simple example of an index buffer compression algorithm, aimed specifically at vertex cache optimised tri-lists.☆54Updated 10 years ago
- a binary format for baked (bak3d) 3d files☆19Updated 9 years ago
- Extending IndexBufferCompression to also support vertex compression.☆18Updated 10 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11Updated 5 years ago
- OpenGL sample that demonstrates how to enable Framelock in an application☆18Updated 9 years ago
- Use native dialogs with same code on Windows,Mac OSX and GTK☆26Updated 7 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- How to use WGL_NV_DX_interop2 to use OpenGL in a DXGI window☆35Updated 7 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 11 years ago
- My happy playground of programmer fun.☆20Updated 4 years ago
- Simple and lightweight factory class, featuring automatic type casting. Written in C++11☆13Updated 10 years ago