halogenica / WGL_NV_DXLinks
Initial checkin of WGL_NV_DX demo
☆35Updated 9 years ago
Alternatives and similar repositories for WGL_NV_DX
Users that are interested in WGL_NV_DX are comparing it to the libraries listed below
Sorting:
- How to use WGL_NV_DX_interop2 to use OpenGL in a DXGI window☆35Updated 6 years ago
- a lightweight SIMD vector, matrix and quaternion library☆32Updated 2 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 14 years ago
- ☆54Updated 7 years ago
- An order-independent transparency demo framework, including optimizations and benchmark support.☆34Updated 9 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 6 years ago
- collection of tiny OpenGL demos☆64Updated 12 years ago
- simple vulkan framework☆12Updated 9 years ago
- A Sample vulkan layer☆51Updated 3 years ago
- Trying to trim down the size of my Vulkan repo...☆30Updated 7 years ago
- Software rasterizer based on Larrabee's☆43Updated 8 years ago
- Dissector GPU debugger☆25Updated 9 years ago
- Minimalistic image loader library for GL projects☆64Updated 7 years ago
- Single file, STB-style, "lib" to generate uuid:s.☆29Updated 8 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 11 years ago
- Dear ImGui with IMM32☆45Updated 5 years ago
- Compresses a texture using the GPU into the BC7 format using OpenCL or CUDA☆71Updated 12 years ago
- Qt based tool window manager☆28Updated 9 months ago
- Text rendering utilities☆24Updated 6 years ago
- Simple Dynamic Vulkan Extension Loader☆39Updated 8 years ago
- Vulkan Ignoble Software Rasterizer: Software rasterizer implementing Vulkan. Just for fun.☆45Updated 7 years ago
- C++ 3d math types for game developers☆21Updated last year
- OpenGL 4.3 experiment with compute shaders and tons of instanced geometry! Targets libretro GL.☆27Updated 11 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 6 years ago
- Graphics prototyping framework☆37Updated last year
- Breakout with Vulkan to test Uniform Data Transfer Methods☆25Updated 4 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Simple GLSL compilation checker that uses the display driver☆25Updated 8 years ago