GPUOpen-LibrariesAndSDKs / RapidFire_SDK
RapidFire SDK - interface for cloud gaming and virtualization (VDI)
☆37Updated 6 years ago
Alternatives and similar repositories for RapidFire_SDK:
Users that are interested in RapidFire_SDK are comparing it to the libraries listed below
- ☆14Updated 9 years ago
- AMD Crossfire API sample for DirectX 11☆25Updated 8 years ago
- AMD separable filter sample based on DirectX 11☆25Updated 8 years ago
- Barycentric coordinates GCN shader extension sample for DirectX 11☆13Updated 4 years ago
- AMD morphological anti-aliasing (MLAA) sample based on DirectX 11☆38Updated 8 years ago
- Vulkan sample showing a high quality super-sampled rendering☆64Updated last month
- OpenGL sample that demonstrates how to enable Framelock in an application☆18Updated 9 years ago
- The LiquidVR™ SDK is a platform based on DirectX 11 designed to simplify and optimize VR development☆106Updated 7 years ago
- Vulkan sample built on the Anvil framework☆16Updated 8 years ago
- Khronos Data Format Specification☆35Updated last month
- OpenGL sample that demonstrates terrain tessellation on the GPU☆65Updated 9 years ago
- Automatically exported from code.google.com/p/glfx☆36Updated 9 years ago
- Open Source licensed components of Cider/WineX, and associated build tools and support libraries☆26Updated 6 years ago
- Samples showing FIrePro DirectGMA features in OpenGL and OpenCL☆19Updated 9 years ago
- ☆18Updated 8 years ago
- AMD depth bounds test DirectX 11 driver extension sample☆24Updated 5 years ago
- Initial checkin of WGL_NV_DX demo☆35Updated 8 years ago
- Backing store for www.khronos.org/registry/vulkan, populated from other Vulkan repositories to publish specs, ref pages, etc. which can't…☆20Updated 3 months ago
- Vulkan mbcnt sample that shows how to use the AMD_shader_ballot extension and mbcnt to perform a fast reduction within a wavefront☆16Updated 6 years ago
- OpenVG 1.1☆32Updated 8 years ago
- AMD tessellation sample based on DirectX 11☆32Updated 8 years ago
- OpenGL sample that renders into a Vulkan direct display☆32Updated last month
- OpenCL multiGPU sample monitoring system health☆21Updated 9 years ago
- AMD supersample anti-aliasing (SSAA) sample based on DirectX 11☆43Updated 8 years ago
- Sample demonstrating the use of tessellation shaders with OpenGLES☆13Updated 7 years ago
- The OpenCL-on-D3D12 mapping layer☆112Updated 3 months ago
- Barycentric coordinates GCN shader extension sample for DirectX 12☆11Updated 4 years ago
- Vulkan Ignoble Software Rasterizer: Software rasterizer implementing Vulkan. Just for fun.☆45Updated 6 years ago
- How to use WGL_NV_DX_interop2 to use OpenGL in a DXGI window☆35Updated 6 years ago
- A Direct3D 9 and 11 port of nanovg, an OpenGL 2D vector drawing library for UI and visualizations.☆13Updated 8 years ago