timdecode / LifeBrush
A toolkit for painting agent-based mesoscale molecular simulations and illustrations.
☆53Updated 4 years ago
Related projects ⓘ
Alternatives and complementary repositories for LifeBrush
- A virtual reality visualization system for scientific data.☆24Updated 4 years ago
- Implicit shape rendering (SDF) in Metal.☆15Updated 3 years ago
- This blocks helps to create GPU based particle systems and renderers☆11Updated 6 years ago
- 🌌 A paper describing a technique to render a parametric celestial skybox with the ability to light environments similar to natural color…☆58Updated 7 years ago
- Experiment implementation of Multiple Neighborhoods Cellular Automata using WebGPU☆36Updated last year
- Experiments with Polytopes☆20Updated 4 years ago
- ☆86Updated 5 years ago
- Proof of concept Compute Shader without using data packing in textures for input/output☆47Updated 4 years ago
- USD build script for aarch64 target☆11Updated 2 years ago
- A TypeScript implementation of High-Performance Polynomial Root Finding for Graphics (Yuksel 2022)☆15Updated 2 years ago
- Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimi…☆104Updated 2 years ago
- ☆14Updated 3 months ago
- ☆13Updated 2 years ago
- 🔌 A node-based editor for experimenting with signed distance fields and raymarching.☆59Updated 4 years ago
- Doing flocking/Boids in UE4 using GPGPU☆77Updated 2 years ago
- WebGPU Data-Parallel Block-Compressed Marching Cubes Isosurface Extraction☆55Updated last year
- ☆141Updated 2 years ago
- ➰ A program for manipulating and playing with knot diagrams.☆15Updated 4 years ago
- Unreal compute shader boid simulation.☆42Updated 3 years ago
- WebGL2 based Volumetric sky and clouds☆18Updated 10 months ago
- Create evolving artistic images with hot-code-reloaded Lisp and GLSL.☆106Updated last year
- Sample code that supplements the Sculpting And Simulations talk.☆97Updated 5 years ago
- WaveFunctionCollapse on graphs☆58Updated 3 years ago
- An application that accepts files on the glTF format, interprets them as variants of an over-arching whole, and melds them together.☆51Updated last year
- Geo-Astronomical library for artist☆63Updated last year
- Some Voxel/Mesh stuff made with SdfMesher☆26Updated 2 years ago
- One-click utilities that turn images, sounds and even voxels into shadertoy code! :)☆38Updated last year
- A series of examples written while learning about WebGPU☆49Updated 2 years ago
- A Signed Distance Bounds renderer using Apple's Metal compute pipeline☆31Updated 4 years ago