portsmouth / gravyLinks
A WebGL simulation of gravitational lensing
☆112Updated 6 years ago
Alternatives and similar repositories for gravy
Users that are interested in gravy are comparing it to the libraries listed below
Sorting:
- Ray dispersion visualization in WebGL☆90Updated 8 years ago
- 3D and 4D path tracing experiments by Jonathan Olson☆124Updated 11 years ago
- A collection of modifiers and operations for distance field equations☆115Updated 4 years ago
- ☆43Updated 7 years ago
- WebGL node editor for Signed Distance Functions☆110Updated 8 years ago
- colormaps for glsl shaders☆70Updated 8 years ago
- Generates a per-vertex ambient occlusion array for arbitrary meshes.☆170Updated 6 years ago
- GLSL setup for performing a Fast Fourier Transform of real-valued input☆48Updated 7 years ago
- Vertex based ambient occlusion calculation for meshes☆57Updated 8 years ago
- Create, ray trace & export programatically defined Signed Distance Function CSG geometries with an API suited for generative art - in you…☆195Updated 2 years ago
- Kd-Tree Nearest Neighbor Search using WebGL☆57Updated 12 years ago
- A WebGL SDF pathtracer☆384Updated 2 years ago
- WebGL Signed Distance Function Mesher☆134Updated 2 years ago
- ☆161Updated 9 years ago
- Easily generate an environment map, or skybox, of Earth atmosphere given a 3D vector representing the direction of the sun.☆31Updated 2 years ago
- One repo to rule them all.☆215Updated 6 years ago
- Path tracing demo☆98Updated 2 years ago
- WebGL-based Unified Particle System☆77Updated 8 years ago
- distributing 3D vectors inside a mesh☆33Updated 8 years ago
- A bunch of distance field primitives for ray marching☆198Updated 5 years ago
- Collection of experiments for the pex library☆44Updated 8 years ago
- 3D Wavelet Rasterization☆30Updated 8 years ago
- GLSL setup for a Fast Fourier Transform of two complex matrices☆86Updated 6 years ago
- transform streamed glsl tokens into an ast☆98Updated last year
- Rendering procedural 3D geometry by raymarching through a distance field☆101Updated 9 years ago
- draw wireframes or grids on a solid mesh using a fragment shader☆181Updated 8 years ago
- glsl ggx lighting model☆45Updated 8 years ago
- WebGL framebuffer wrapper☆59Updated 8 years ago
- half edge mesh data structure in js☆66Updated 8 years ago
- Given a signed distance function and ray, trace a scene to find the first point of intersection.☆36Updated 8 years ago