schell / apecsLinks
An asyncronous and pleasant entity-component system for Rust
☆77Updated last year
Alternatives and similar repositories for apecs
Users that are interested in apecs are comparing it to the libraries listed below
Sorting:
- ☆105Updated 2 months ago
- Batteries included ECS library for rust with entity relations and much more☆94Updated 6 months ago
- a generated entity component system 🦎☆119Updated last month
- Type-Safe Graphics Programming with Functional Shaders☆147Updated 3 months ago
- An async-compatible thread-pool written in rust.☆119Updated this week
- A kludgey 2d game engine written in Rust atop wgpu☆75Updated 10 months ago
- Set of Bevy-native networking crates, focused on providing robust and rock-solid data transfer primitives☆116Updated 2 weeks ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆62Updated 3 weeks ago
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆194Updated 4 months ago
- ☆110Updated last year
- Hotpatch your Bevy systems, allowing you to change their code while the app is running and directly seeing the results!☆179Updated last week
- Just use daxa. Rust support is in active development, as I am a maintainer of the Rust API! https://github.com/ipotrick/daxa https://gith…☆99Updated 2 years ago
- Bevy plugin for hot-building and hot-reloading rust-gpu shaders.☆138Updated 2 years ago
- Shit Entity Component System☆67Updated 8 months ago
- Sparse set-based Entity Component System written in Rust.☆192Updated 7 months ago
- ☆200Updated 2 weeks ago
- An event based networking library for Bevy☆53Updated last year
- Automated GUI testing using accesskit☆78Updated 3 months ago
- Trivially run wasm applications and examples in the browser☆89Updated last year
- Task Orchestration Framework☆58Updated 2 years ago
- A drawing framework for arbitrary windowing systems☆79Updated last year
- A Rust promise for games and immediate mode GUIs☆149Updated 2 years ago
- A `Cow`-like data structure where owned data is stored inside an `Arc`.☆31Updated 10 months ago
- Sparse Voxel Octree implementation in WGSL ( hence: shady ) with handling and utilities in Rust.☆33Updated 9 months ago
- GPU driven real-time renderer, backed by wgpu and rust-gpu☆205Updated last month
- Processes winit events, allowing input state to be queried at any time.☆74Updated last month
- A suite of benchmarks designed to test and compare Rust ECS library performance across a variety of challenging circumstances.☆82Updated 3 years ago
- Linear algebra library for graphics and gamedev.☆58Updated 7 months ago
- General purpose client/server networking library written in Rust, built on top of the QUIC protocol which is implemented by quinn☆108Updated 2 years ago
- An integration to render SVG files with Vello.☆47Updated last week