tamaskenez / imgui-cmake
CMake support for https://github.com/ocornut/imgui. This is abandoned, I'm using imgui from https://github.com/tamaskenez/allthesmallthings
☆34Updated last year
Related projects: ⓘ
- Virtual GIZMO - 3D object manipulator / orientator, via mouse, with pan and dolly/zoom features☆48Updated 4 years ago
- A template for simple C++ reflection done with CMake and Python (no other external tools)☆39Updated 2 years ago
- Bootstrap projects for the Magnum C++11 graphics engine☆90Updated 7 months ago
- ☆44Updated this week
- particle experiments☆19Updated 9 years ago
- ☆53Updated 6 years ago
- ☆28Updated 4 years ago
- C++ Vulkan 3D Game Engine☆26Updated 6 years ago
- GLFW Manager - C++ wrapper with multi-threading☆65Updated 6 months ago
- A comparison of the GLM, CLM, and Eigen libraries for speed and ease of use.☆38Updated 12 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆31Updated 6 years ago
- Wrapper for OpenGL, OpenAL and EGL including utilities for writing distributed applications with graphics and/or audio rendering.☆89Updated 3 years ago
- SIMD 3D-vector C++ implementation☆30Updated 9 years ago
- Add Runtime Compiled C++ to the Dear ImGui example using the GLFW and OpenGL backend - with power saving☆78Updated 3 months ago
- toy C++ Vulkan library☆49Updated 5 years ago
- Basic linear algebra C++ library for 2D and 3D applications☆44Updated last year
- Aimed to eliminate preprocessor hell in shaders and kernels.☆40Updated 7 years ago
- Cross-platform C++ library providing tools for applications to locate themselves, their data assets as well as dependent modules.☆79Updated 4 months ago
- Collection of C++ libraries wrapping SSL, OpenGL, OpenAL and EGL including utilities for writing distributed applications with graphics a…☆63Updated 2 weeks ago
- C++ integrated shading language☆34Updated last year
- A shader-based Software Renderer Using The LightSky Framework.☆10Updated last month
- Ugly docking code for ImGui☆65Updated 2 months ago
- #include <engine>☆39Updated 5 years ago
- Plugins for the Magnum C++11 graphics engine☆98Updated this week
- C++ Game Engine☆36Updated last year
- ☆42Updated this week
- Axis aligned bounding box implemented on top of GLM☆26Updated 10 years ago
- ☆17Updated this week
- Example projects for the bs::framework☆63Updated last year