fenbf / particlesLinks
particle experiments
β19Updated 10 years ago
Alternatives and similar repositories for particles
Users that are interested in particles are comparing it to the libraries listed below
Sorting:
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoCβ48Updated 4 years ago
- A header only library to simplify creating π Vulkan / βͺ OpenGL / π WebGL / βDirectX / π€ Metal data structures with CrossWindow.β82Updated last year
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.β33Updated 7 years ago
- imgui control to inspect image pixelsβ114Updated 6 years ago
- A minimal geometry editing UI based on IMGUIβ114Updated 5 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.β57Updated 7 years ago
- Add Runtime Compiled C++ to the Dear ImGui example using the GLFW and OpenGL backend - with power savingβ97Updated last year
- Code-driven, simple and bloat-free GUI system.β53Updated 5 years ago
- Fiber-based job system with extremely simple APIβ82Updated 4 years ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library neeβ¦β172Updated 2 years ago
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.β126Updated 5 years ago
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to compleβ¦β44Updated 2 weeks ago
- This is a physically based real-time renderer made for learning purposes.β90Updated 8 years ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applicationsβ129Updated this week
- Breakout with Vulkan to test Uniform Data Transfer Methodsβ25Updated 5 years ago
- Library of ImGui controls for displaying performance metrics.β245Updated 2 years ago
- A wrapper for DXC and SPIRV-crossβ105Updated last month
- Playground for messing around with bgfx and friendsβ59Updated 5 years ago
- A simple C++ 3D game engine with Vulkan support.β37Updated 5 years ago
- Makma is a deferred Vulkan renderer written in C++.β83Updated 4 years ago
- β55Updated 7 years ago
- ππ± A Vulkan starter repo that you could use to get the ball rolling.β77Updated 4 years ago
- Fast, high-quality texture compression library for many formatsβ51Updated 3 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)β90Updated 6 years ago
- Physically Based Software Rendererβ114Updated 5 years ago
- π₯ͺ Examples of how to use CrossWindow for things like rendering graphics, listening to events, etc.β70Updated last year
- Handles image pixel format, querys for all, encode/decode for manyβ63Updated 3 months ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngineβ39Updated 7 years ago
- Job system (requires C++11)β51Updated 5 years ago
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architectureβ45Updated 5 years ago