fenbf / particlesLinks
particle experiments
☆19Updated 10 years ago
Alternatives and similar repositories for particles
Users that are interested in particles are comparing it to the libraries listed below
Sorting:
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆33Updated 7 years ago
- Breakout with Vulkan to test Uniform Data Transfer Methods☆25Updated 5 years ago
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆47Updated 4 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- ☆51Updated 5 months ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- Code-driven, simple and bloat-free GUI system.☆52Updated 5 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- Tile-based SW rasterizer☆34Updated 5 years ago
- Fast, high-quality texture compression library for many formats☆51Updated 3 years ago
- Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.☆34Updated 3 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Handles image pixel format, querys for all, encode/decode for many☆63Updated 2 years ago
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆43Updated 5 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- rex engine and game☆15Updated 3 years ago
- A C++ game engine☆33Updated 5 years ago
- An implementation of a weak handle interface to a packed vector in C++☆14Updated last year
- Fully multithreaded C++ CPU rasterizer☆27Updated 5 years ago
- Linear Memory Allocator for Games and Embedded Systems☆75Updated 2 years ago
- Rasterization on the GPU in "slow motion".☆62Updated 5 years ago
- A library of distance and occlusion generation routines☆112Updated 6 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 8 years ago
- ☆54Updated 7 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- #include <engine>☆40Updated 6 years ago
- Dear ImGui 2D scripting language inspired by Werkzeug from Farbrausch☆38Updated 2 years ago