westerndigitalcorporation / usd-s3-resolver
S3 Asset Resolver plugin for Pixar's USD
☆25Updated 5 years ago
Related projects: ⓘ
- Pluggable URI ArResolver for USD☆48Updated last year
- Main turret repo, links out to all other components of turret.☆45Updated 5 years ago
- Generate PEP 484 stubs for static type analysis and code completion for Pixar's Universal Scene Description☆34Updated 4 years ago
- Houdini Engine integration for Isotropix Clarisse☆24Updated 6 years ago
- Plugins for Mari that facilitate basic importing of USD scene graph data.☆17Updated 6 months ago
- Environment management framework☆45Updated 3 years ago
- An AR2 plugin that hosts OpenAssetIO☆24Updated this week
- Collection of general tools and utilities for working in and with Maya☆60Updated 5 years ago
- ☆25Updated this week
- The Simple Pipeline Lib☆32Updated 2 months ago
- an "eXtra Small" Python implementation of MaterialX☆44Updated 4 years ago
- Declarative, object-oriented wrapper for Ftrack queries. Powerful functional-style interactions with resulting collections.☆13Updated last year
- Utilities for material X for the substance ecosystem☆16Updated 5 years ago
- Autodesk Xgen Xpd to Usd curve conversion tool. Converts curve grooms baked down to xpd to UsdBasisCurve geometry☆25Updated last year
- A configurable multi-purpose USD Asset Resolver☆22Updated 4 months ago
- Pip for Rez - Install any Python package from PyPI as a Rez package☆29Updated 3 years ago
- OpenImageIO Python 3.x package☆37Updated 5 years ago
- Universal Scene Description (USD) plugin for JetBrains IDEs (PyCharm, CLion, etc...)☆51Updated last year
- [ Moved to Gitlab ] Manage collections with common numerical component.☆25Updated 7 years ago
- ☆22Updated this week
- Manage file system structure using patterns. Parse, format and list your paths.☆48Updated 5 years ago
- This is a automatic build system for the libraries in the vfx reference platform http://www.vfxplatform.com☆23Updated 9 years ago
- The Depends Workflow Management System☆45Updated 10 years ago
- The Tools translate Material Network Nodes to MaterialX file and assign and edit MaterialX file into scene with Arnold Operator.☆41Updated 5 years ago
- A Script Editor for Foundry's NUKE with more features.☆40Updated 3 years ago
- Template code and explanation to quickly start building a python plugin for RV player☆15Updated 4 years ago
- My set of OpenColorIO tools and plugins. It currently contains plugins for Houdini and Maya, as well as a tiny Qt standalone application☆52Updated 10 years ago
- Colorbleed Pipeline configuration for Avalon☆16Updated 2 years ago
- Gaffer Production Examples☆30Updated last year
- GUI front-end for maya-capture☆76Updated last year