Simple collision detection node.
☆21Feb 19, 2024Updated 2 years ago
Alternatives and similar repositories for colDetectionNode
Users that are interested in colDetectionNode are comparing it to the libraries listed below
Sorting:
- Maya surface attract deformer☆17Jun 21, 2023Updated 2 years ago
- Maya raycast node☆13Aug 24, 2022Updated 3 years ago
- python 3 version of tools for Maya 2022+☆10Jul 15, 2025Updated 7 months ago
- ☆36Apr 10, 2024Updated last year
- Save animation to JSON and load it.☆15Feb 28, 2024Updated 2 years ago
- Human IK 重定向工具☆13Mar 5, 2023Updated 2 years ago
- Create collision detection using expression node.☆66Mar 19, 2024Updated last year
- ☆18Mar 15, 2024Updated last year
- ☆13Dec 10, 2023Updated 2 years ago
- SymmetryTable for Maya☆11Nov 24, 2022Updated 3 years ago
- It's like Shape Editor in Maya but works with skeletons (transforms).☆28Oct 23, 2025Updated 4 months ago
- Mesh shaped controls for Maya☆43Jul 9, 2024Updated last year
- DemBones python bindings for use in Maya.☆100Mar 28, 2023Updated 2 years ago
- A skinning context for Autodesk Maya whose brush smooths all influences at once.☆15Feb 27, 2021Updated 5 years ago
- Node for Autodesk Maya to simplify the setup of twistable limbs for a character.☆13May 28, 2025Updated 9 months ago
- Bell collider for Maya☆60Oct 23, 2025Updated 4 months ago
- Python bindings for manipulating skin data in various DCCs☆32Jan 8, 2026Updated last month
- a tool for retargeting mesh deformation using Radial Basis Functions (RBF) and skin weight-based clustering. It is primarily designed for…☆42Apr 1, 2025Updated 11 months ago
- Data Centric Modular Rigging System☆45Nov 12, 2024Updated last year
- Unofficial implementation of Robust Skin Weights Transfer via Weight Inpainting, out of Epic Games.☆54Jun 5, 2024Updated last year
- SRT RBF Node for Maya 2020☆33Aug 31, 2022Updated 3 years ago
- Maya deformer for inverting topologically symmetrical meshes, preserving vertex indices.☆20Feb 21, 2025Updated last year
- Script to create collisions in Maya. Uses Maya muscles. Useful for rigs! Written in Python with PySide2 and PyMel.☆18Oct 28, 2020Updated 5 years ago
- 自动将Delta Mush的变形效果转换到SkinCluster上,从而减小场景开销或省去部分权重工作。☆14Aug 4, 2022Updated 3 years ago
- A production management system for CGI/VFX productions.☆11Sep 14, 2021Updated 4 years ago
- Spline IK joint chain creation tool for rigging in Maya.☆11Oct 26, 2019Updated 6 years ago
- ☆25Nov 11, 2019Updated 6 years ago
- ☆22Apr 10, 2024Updated last year
- ☆47Jun 15, 2022Updated 3 years ago
- Full mechanical rigging toolkit for Maya☆20Aug 7, 2025Updated 6 months ago
- tension map node for Maya in Python☆17Dec 5, 2023Updated 2 years ago
- Compounds for Position Based Dynamics in Bifrost☆32Mar 20, 2024Updated last year
- ☆36Jun 23, 2024Updated last year
- ☆31Jun 20, 2020Updated 5 years ago
- Floating Shelf Window script for Maya☆17Feb 1, 2026Updated last month
- Tentacle rig for Maya based on Rigpp☆13Dec 4, 2022Updated 3 years ago
- Maya weighted blend matrix node☆16Sep 4, 2022Updated 3 years ago
- proof of concept of skinCluster for transforms☆37May 22, 2020Updated 5 years ago
- UI for building a variable foward kinematic rig, after Jeff Brodsky☆18Jul 5, 2016Updated 9 years ago