revoconner / Universal-Rig-AdapterLinks
Fit rigged joint skeleton to mesh that has been modified, or scaled, with the weights.
☆52Updated last year
Alternatives and similar repositories for Universal-Rig-Adapter
Users that are interested in Universal-Rig-Adapter are comparing it to the libraries listed below
Sorting:
- A series of python scripts to modify the metahuman rig into a new one for Maya.☆53Updated 4 years ago
- Bell collider for Maya☆58Updated last month
- DemBones python bindings for use in Maya.☆100Updated 2 years ago
- Unofficial implementation of Robust Skin Weights Transfer via Weight Inpainting, out of Epic Games.☆52Updated last year
- Unreal Engine Gear☆70Updated last month
- Flexible picker for animators in Maya☆31Updated 3 months ago
- A small tool to export XGen to UE Groom.☆39Updated 3 months ago
- Animation retargeting tool for Autodesk Maya. Retargets mocap to a custom rig with a few clicks.☆126Updated last year
- trigger is a modular rigging tool for Autodesk Maya. Any type of creature and many non-character props can be rigged with trigger☆49Updated 3 weeks ago
- Maya component-based rigging☆44Updated 2 years ago
- Transfer Blendshape between meshes with different topology☆16Updated 3 years ago
- Free Maya Tools for 3D Animators☆65Updated 6 months ago
- A skin weights component editor inspired from Softimage.☆88Updated last year
- Skinning tools for maya.☆83Updated 3 years ago
- Maya C++ Plugins☆45Updated last week
- A plugin for Autodesk Maya that detects and visualizes mesh intersections in the viewport.☆103Updated 6 months ago
- Compounds for Position Based Dynamics in Bifrost☆31Updated last year
- Various small tools for Maya☆119Updated 2 years ago
- Mesh shaped controls for Maya☆42Updated last year
- Collision Deformer for Maya☆58Updated 6 months ago
- ☆19Updated 7 years ago
- ☆31Updated 3 months ago
- My Personal Script Snippet Code Base☆58Updated last year
- A simple visual front end to the Maya UE4 RBF plugin delivered with MetaHumans☆158Updated last year
- a tool for retargeting mesh deformation using Radial Basis Functions (RBF) and skin weight-based clustering. It is primarily designed for…☆38Updated 7 months ago
- ☆30Updated 5 years ago
- Keyframe Reduction for Maya using least-squares method.☆103Updated 5 years ago
- ☆19Updated last year
- Create collision detection using expression node.☆65Updated last year
- Maya weighted blend matrix node☆16Updated 3 years ago