TKCM / Bifrost-TKCMPackLinks
☆40Updated last week
Alternatives and similar repositories for Bifrost-TKCMPack
Users that are interested in Bifrost-TKCMPack are comparing it to the libraries listed below
Sorting:
- Maya C++ Plugins☆45Updated last month
- Unofficial implementation of Robust Skin Weights Transfer via Weight Inpainting, out of Epic Games.☆54Updated last year
- trigger is a modular rigging tool for Autodesk Maya. Any type of creature and many non-character props can be rigged with trigger☆49Updated 2 months ago
- Create collision detection using expression node.☆66Updated last year
- ZenTools for Maya☆26Updated 2 weeks ago
- Data Centric Modular Rigging System☆43Updated last year
- ☆36Updated last year
- Compounds for Position Based Dynamics in Bifrost☆31Updated last year
- Mesh shaped controls for Maya☆43Updated last year
- Collision Deformer for Maya☆59Updated 8 months ago
- ☆19Updated last year
- A modular rigging framework for Autodesk Maya☆36Updated 2 years ago
- Collection of Maya functions/tools/scripts/helpers/examples.☆26Updated last month
- Collaborative rigging tool development☆43Updated last year
- ☆36Updated last year
- Script to create collisions in Maya. Uses Maya muscles. Useful for rigs! Written in Python with PySide2 and PyMel.☆17Updated 5 years ago
- Extend the maya channel box with searchability and colour☆21Updated 4 years ago
- Save animation to JSON and load it.☆15Updated last year
- Maya Ascii (.ma) preview and visualization tool☆61Updated 2 years ago
- Maya toolkit used to save/load pose and animation clip.☆30Updated 6 years ago
- Fast Maya skinCluster Save / Load☆35Updated 9 years ago
- ☆11Updated 5 years ago
- A home for the Freeform Rigging and Animation tools. An open source modular rigging system built on Maya that allows animators to lossle…☆34Updated last year
- A blendShape delta transfer tool that preserves local vertex rotations, ensuring more natural deformation propagation compared to traditi…☆29Updated 9 months ago
- Maya camera lattice☆47Updated 4 years ago
- a tool for retargeting mesh deformation using Radial Basis Functions (RBF) and skin weight-based clustering. It is primarily designed for…☆40Updated 9 months ago
- It's like Shape Editor in Maya but works with skeletons (transforms).☆28Updated 2 months ago
- ☆15Updated 3 years ago
- A skin weights component editor inspired from Softimage.☆91Updated last year
- ☆32Updated 4 months ago