stranger80 / GraviRayTraceSharpLinks
.NET ray tracer simulating gravitational lensing effect of Kerr black hole.
☆22Updated 10 years ago
Alternatives and similar repositories for GraviRayTraceSharp
Users that are interested in GraviRayTraceSharp are comparing it to the libraries listed below
Sorting:
- Native shadertoy-compatible GLSL playground in .NET framework Environment☆64Updated 7 years ago
- C# implementation of a real-time Smoothed Particle Hydrodynamics (SPH) physics fluid simulation engine.☆46Updated 8 years ago
- Motion4D - A library for lightrays and timelike worldlines in the theory of relativity☆15Updated 3 years ago
- Code from article "Real Time Constructive Solid Geometry" in the book "Game Development Tools"☆30Updated 11 years ago
- A computational geometry library for .NET.☆90Updated 11 years ago
- Tessellation and Voxelization Geometry Library☆60Updated this week
- A small design system for converting meshes and/or curve networks into telescoping structures. See website and paper for more details.☆37Updated 6 years ago
- A .NET wrapper for the Autodesk FBX SDK.☆43Updated 13 years ago
- Simple winforms control to create and edit directional graphs☆73Updated 11 years ago
- Fluid dynamics simulation of the transport of dye in milk with soap droplets.☆17Updated 9 years ago
- ☆24Updated 11 years ago
- A shader effect compiler for GLSL☆22Updated 5 years ago
- .Net library for real-time Constructive Solid Geometry☆52Updated 14 years ago
- C# library for building 3D tools in Unity☆120Updated 5 years ago
- Octree/BVH: building and traversal (for fast ray-triangle-intersection)☆77Updated 11 years ago
- ☆56Updated 7 years ago
- audio signal processing library for inguz.*☆26Updated 16 years ago
- A simple project showing how to integrate a signed distance field ray marcher into Unity's deferred shading pipeline☆24Updated 8 years ago
- 2D SPH fluid simulation☆18Updated 8 years ago
- A WinForms-like C# OpenGL User Interface library☆19Updated 10 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆17Updated 9 years ago
- A very simple C# wrapper around a subset of the Embree ray tracing kernels.☆14Updated 8 months ago
- A utility for mesh simplification☆15Updated 10 years ago
- Ocean Simulation Based on a Model By Keith Lantz (https://www.keithlantz.net/)☆26Updated 4 months ago
- GPU Fluid Simulation with Volumetric Rendering☆124Updated 7 years ago
- a slightly hacked up version of OpenCL.Net for use in Unity3D☆33Updated 7 years ago
- ☆18Updated 14 years ago
- ParaView + Unity + Oculus☆19Updated 5 years ago
- ☆22Updated 3 years ago
- GPU version (Unity compute compatible) of AABB triangle intersection based on Tomas Akenine-Möller's implementation that can be found her…☆73Updated 7 years ago