besnik / parallel-volume-rendering
Overview and detailed dicussion about parallel volume rendering on a cluster. We describe algorithms, optimalization techniques and challenges for real time rendering of big data on high performance clusters.
☆18Updated 9 years ago
Alternatives and similar repositories for parallel-volume-rendering:
Users that are interested in parallel-volume-rendering are comparing it to the libraries listed below
- Volume Manipulation Library☆16Updated last year
- This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style trans…☆28Updated 7 years ago
- Levelset-light is an open source C++ library for storing and manipulations on voxel data. It is used for representing geometry in fluid d…☆20Updated 6 years ago
- A simplicial mesh structure that supports general non-manifold meshes and associated data☆40Updated 11 years ago
- Sources for the paper Fast approximations for boundary element based brittle fracture simulation☆49Updated 8 years ago
- A high-performance library for multi-physics simulations and geometric computation☆31Updated 4 years ago
- Triangulation Template Library☆25Updated 6 years ago
- GenericParameters is a C++ header-only library to define generic parameters which store additional information like the parameter type, m…☆25Updated last year
- A simple BVH data structure.☆14Updated 6 months ago
- A simple implementation of fluid-rigid-body coupling in 2D, using the method of Batty et al. 2007☆47Updated 8 years ago
- Implementation of Ken Shoemake's arcball transform with a few additions.☆11Updated 10 years ago
- Quick and easy spatial localization with octree☆19Updated last month
- Particle sampling with SPH-based relaxation.☆15Updated 6 years ago
- Sources for the paper High-Resolution Brittle Fracture Simulation with Boundary Elements☆21Updated 8 years ago
- An interactive, physically-based cloth demo in C++ using OpenGL, GLUT, GLEW, and CMake☆13Updated 2 years ago
- A C++ fluid simulator (SPH, OpenCL, GLSL, SSE, Fast Marching Cubes)☆20Updated 8 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆33Updated 6 years ago
- 3D Scalar field visualizer☆14Updated 3 years ago
- A Simple and flexible half edge data structure☆16Updated 3 years ago
- ☆25Updated 5 years ago
- A high performance and friendly GPU LBVH implementation.☆15Updated 4 months ago
- DCGrid: An Adaptive Grid Structure for Memory-Constrained Fluid Simulation on the GPU☆18Updated last year
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.…☆16Updated 4 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated last month
- Header-only base C++ library.☆20Updated 7 years ago
- OpenGL SPH fluid simulation and rendering☆25Updated last month
- 3D B-Spline renderer written in C++ using Qt, OpenGL and Eigen☆24Updated 3 months ago
- A transfer function widget implemented using ImGui☆17Updated 2 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆53Updated 6 years ago
- OpenCL based GPU accelerated SPH fluid simulation library☆52Updated 8 years ago