besnik / parallel-volume-rendering
Overview and detailed dicussion about parallel volume rendering on a cluster. We describe algorithms, optimalization techniques and challenges for real time rendering of big data on high performance clusters.
☆18Updated 9 years ago
Alternatives and similar repositories for parallel-volume-rendering:
Users that are interested in parallel-volume-rendering are comparing it to the libraries listed below
- Levelset-light is an open source C++ library for storing and manipulations on voxel data. It is used for representing geometry in fluid d…☆19Updated 6 years ago
- A high-performance library for multi-physics simulations and geometric computation☆31Updated 4 years ago
- GenericParameters is a C++ header-only library to define generic parameters which store additional information like the parameter type, m…☆25Updated last year
- Triangulation Template Library☆25Updated 6 years ago
- This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style trans…☆27Updated 7 years ago
- Galaxy is an asynchronous parallel visualization ray tracer for performant rendering in distributed computing environments. Galaxy builds…☆20Updated 4 months ago
- C++ math / geometry / mesh processing library☆57Updated 6 years ago
- A simple implementation of fluid-rigid-body coupling in 2D, using the method of Batty et al. 2007☆47Updated 8 years ago
- Volume Manipulation Library☆16Updated last year
- A C++ fluid simulator (SPH, OpenCL, GLSL, SSE, Fast Marching Cubes)☆20Updated 8 years ago
- robust geometric predicates☆35Updated 4 years ago
- Particle sampling with SPH-based relaxation.☆15Updated 6 years ago
- A multi-platform, GPU-accelerated, C++ rendering application written around the NVIDIA OptiX Ray Tracing API.☆15Updated 7 years ago
- Quick and easy spatial localization with octree☆19Updated last week
- A simplicial mesh structure that supports general non-manifold meshes and associated data☆39Updated 11 years ago
- A simple feature-preserving isotropic remesher based on edge flips, edge collapses and vertex repositioning☆51Updated 5 months ago
- DCGrid: An Adaptive Grid Structure for Memory-Constrained Fluid Simulation on the GPU☆16Updated last year
- ☆11Updated 7 years ago
- 🔺 Fast and simple polygon triangulation library.☆42Updated 7 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆53Updated 6 years ago
- Multiple Interacting Fluids Project☆15Updated 12 years ago
- Visual Computing Library☆20Updated last month
- Single-file, header-only, no dependencies C++ implementation of the Wavefront obj file format.☆22Updated 11 months ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆33Updated 6 years ago
- Instanced rendering of massive CAD models using shape matching☆17Updated 3 years ago
- 2D/3D C++ library focusing on mesh processing☆27Updated 9 years ago
- ☆20Updated 5 years ago
- ☆11Updated 7 years ago
- Closed 3D Triangle Mesh Boolean Operation Library☆25Updated 3 years ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆36Updated 5 years ago