y2kiah / griffin-containersLinks
A small project of game-ready containers extracted from the griffin engine.
☆34Updated 7 years ago
Alternatives and similar repositories for griffin-containers
Users that are interested in griffin-containers are comparing it to the libraries listed below
Sorting:
- Lightweight entity/component/system library (C++11)☆127Updated 9 years ago
- OpenGL and Vulkan header and loader generator.☆208Updated 10 months ago
- Cute little deferred shading implementation.☆141Updated 6 years ago
- Clone of https://bitbucket.org/jonasmeyer/microprofile☆45Updated 7 months ago
- GLSL shader live-reloading☆70Updated 8 years ago
- Single file, header-only .OBJ mesh loader with zero dependancies☆50Updated 9 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆164Updated 8 years ago
- Depth-of-field implemented with a summed area table☆48Updated 8 years ago
- Minimalistic image loader library for GL projects☆65Updated 7 years ago
- Fiber-based job system with extremely simple API☆82Updated 4 years ago
- ☆95Updated 7 years ago
- Example of MSVC makefile project for hotloading C with intellisense/debugger compatability☆108Updated 2 years ago
- 2D physics engine with SoA/SIMD optimizations☆112Updated 6 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆118Updated 9 years ago
- An abstract graphics API library☆122Updated 6 years ago
- Header-only C++17 wrapper for OpenGL 4.6 Core Profile.☆161Updated 3 years ago
- C++ Entity Component System based on Ordered Sets☆19Updated last month
- RDESTL is library providing small subset of STL functionality, aimed at games development.☆106Updated last year
- Public domain cross platform lock free thread caching 16-byte aligned memory allocator implemented in C++☆89Updated 4 years ago
- Lizard brain for game entities - a data-oriented behavior tree library in C☆55Updated 13 years ago
- OpenGL Utility Library.☆57Updated 8 years ago
- The Configurable Math Library, v1☆33Updated 8 years ago
- ☆85Updated 8 years ago
- A high performance C++ playground library☆48Updated 9 years ago
- Perlin style noise sped up with SIMD instructions☆54Updated 5 years ago
- 128-bit (64.64) signed fixed-point arithmetic.☆178Updated 8 months ago
- Fast hash table template for array indexes.☆27Updated 8 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- Docking code for ImGui☆66Updated last year
- Blog posts☆132Updated 8 years ago