y2kiah / griffin-containers
A small project of game-ready containers extracted from the griffin engine.
☆35Updated 6 years ago
Related projects ⓘ
Alternatives and complementary repositories for griffin-containers
- Public domain cross platform lock free thread caching 16-byte aligned memory allocator implemented in C++☆89Updated 3 years ago
- Lightweight entity/component/system library (C++11)☆128Updated 8 years ago
- Clone of https://bitbucket.org/jonasmeyer/microprofile☆44Updated 3 years ago
- OpenGL and Vulkan header and loader generator.☆204Updated last month
- C++11 lock-free job queue☆83Updated 8 years ago
- The Configurable Math Library, v1☆33Updated 7 years ago
- A high performance C++ playground library☆47Updated 8 years ago
- Depth-of-field implemented with a summed area table☆47Updated 7 years ago
- C++ Entity Component System based on Ordered Sets☆18Updated 8 years ago
- Single file, header-only .OBJ mesh loader with zero dependancies☆48Updated 8 years ago
- Fast hash table template for array indexes.☆27Updated 7 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆34Updated 5 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆159Updated 7 years ago
- Repository for my C++Now 2016 sessions.☆42Updated 8 years ago
- #include <engine>☆39Updated 6 years ago
- Minimalistic image loader library for GL projects☆63Updated 6 years ago
- C++ string formatting library☆44Updated 4 years ago
- Fiber-based job system with extremely simple API☆80Updated 3 years ago
- a one header library for creating Lua bindings to C++☆78Updated 3 years ago
- [HEADER-ONLY] C++14 simple entity/component system for realtime games. Simplicity of use is preferred over a real "entity-component-syste…☆20Updated 8 years ago
- The Tuesday C++ Vector Math and SIMD Library☆103Updated 7 years ago
- Job system (requires C++11)☆49Updated 4 years ago
- Perlin style noise sped up with SIMD instructions☆54Updated 4 years ago
- Pre-processor for C languages using Python embedded in C comments☆44Updated 10 years ago
- Lizard brain for game entities - a data-oriented behavior tree library in C☆55Updated 12 years ago
- A small single-file library for sprite outline extraction and simplification for C/C++☆83Updated 9 years ago
- Cute little deferred shading implementation.☆140Updated 5 years ago