shnewto / edgesLinks
get the edges of objects in images
☆12Updated 4 months ago
Alternatives and similar repositories for edges
Users that are interested in edges are comparing it to the libraries listed below
Sorting:
- Implementation of the "1 cent recognizer" gesture recognition algorithm, with Bevy integration.☆11Updated last year
- Access tracing logs in your bevy app using vanilla bevy_ui☆18Updated 5 months ago
- Integration layer between Bevy, puffin and tracing libraries☆22Updated 2 years ago
- ☆10Updated this week
- Decorate your bevy system with the sysfail macro attribute to make them handle cleanly failure mods.☆26Updated last year
- Bevy UI gradients plugin☆14Updated 5 months ago
- My attempt at a more ergonomic API for async tasks in Bevy, built on `bevy_tasks`'s executor☆21Updated 5 months ago
- ☆26Updated last year
- File system dialogs for loading and saving files using the Bevy game engine☆27Updated 5 months ago
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆54Updated 2 months ago
- Mesh based bevy text implementation.☆44Updated 3 weeks ago
- 3rd party crates to handle bevy UI☆26Updated 2 years ago
- Hierarchical opacity for bevy.☆12Updated last month
- A light-weight Anchor-Offset based 2D sprite rendering system for the bevy engine.☆16Updated last year
- Allows you to use coroutine in Bevy☆70Updated 2 months ago
- Blazingly fast, schema based human-readable serialization crate for the bevy engine.☆30Updated 2 months ago
- WIP language server for WGSL that supports naga-oil extensions☆30Updated last year
- Reactivity primitives for Bevy☆30Updated 3 months ago
- Official Salva plugin for the Bevy game engine.☆13Updated 4 years ago
- Bevy Async ECS☆29Updated last week
- Cross-platform ergonomic abstractions for async programming in Bevy.☆80Updated 4 months ago
- Woodpecker UI is a Bevy ECS driven user interface crate.☆68Updated 3 months ago
- A bevy crate for automatically collecting entities based on their names into a single component for easy access.☆12Updated 5 months ago
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆55Updated 3 weeks ago
- Microlibrary for adding anchoring to UI☆43Updated last month
- An ordered set data structure in Rust, optimized for stack-allocated storage of a tiny number of elements with a fixed cap.☆19Updated 2 years ago
- Explicitly set sprite layers for sprites in Bevy games.☆17Updated last year
- ☆33Updated 5 months ago
- Automated GUI testing using accesskit☆70Updated last month
- A `Cow`-like data structure where owned data is stored inside an `Arc`.☆30Updated 6 months ago