umut-sahin / bevy-persistent-windowsView external linksLinks
A Bevy plugin to easily create and manage windows that remember where they were.
☆13Oct 25, 2025Updated 3 months ago
Alternatives and similar repositories for bevy-persistent-windows
Users that are interested in bevy-persistent-windows are comparing it to the libraries listed below
Sorting:
- Bevy plugin for tracking render pipeline status.☆25Jan 14, 2026Updated last month
- ☆11Jan 15, 2026Updated 3 weeks ago
- get the edges of objects in images☆13May 31, 2025Updated 8 months ago
- Implementation of the "1 cent recognizer" gesture recognition algorithm, with Bevy integration.☆12Feb 23, 2024Updated last year
- Extends bevy_replicon with attribute-based visibility control☆11Apr 27, 2025Updated 9 months ago
- Bevy UI gradients plugin☆15Apr 26, 2025Updated 9 months ago
- Volumetric clouds in Bevy based on Horizon Zero Dawn☆31Updated this week
- A Bevy helper to easily manage resources that need to persist across game sessions.☆107Jan 26, 2026Updated 2 weeks ago
- Minimalistic state machine for Bevy Game Engine.☆40Jan 22, 2026Updated 3 weeks ago
- Access tracing logs in your bevy app using vanilla bevy_ui☆22Jan 20, 2026Updated 3 weeks ago
- Octree for Bevy game engine☆21Apr 24, 2025Updated 9 months ago
- A cargo crate for a pixel map, implemented by an MX quad tree☆21Dec 27, 2025Updated last month
- ☆22May 7, 2025Updated 9 months ago
- My attempt at a more ergonomic API for async tasks in Bevy, built on `bevy_tasks`'s executor☆21Jan 14, 2026Updated last month
- A simple-to-use input manager for the Bevy game engine that empowers players and makes accessibility easy.☆23Apr 25, 2025Updated 9 months ago
- A bevy plugin that creates a popup and logs to error on panic.☆29Jan 26, 2026Updated 2 weeks ago
- Simple server/client channel implemented over websockets with support for Bevy.☆31Apr 26, 2025Updated 9 months ago
- Blazingly fast, schema based human-readable serialization crate for the bevy engine.☆35Jan 13, 2026Updated last month
- Finger-friendly Sudoku game☆32Jan 20, 2026Updated 3 weeks ago
- Reactivity primitives for Bevy☆35Nov 6, 2025Updated 3 months ago
- Automated integration testing based on recorded play-testing sessions☆30Jun 9, 2024Updated last year
- Minecraft mob and difficulty overhaul for Fabric.☆11Feb 28, 2023Updated 2 years ago
- ☆36Oct 1, 2025Updated 4 months ago
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆82Jan 13, 2026Updated last month
- Microlibrary for adding anchoring to UI☆47Nov 3, 2025Updated 3 months ago
- Animation graphs in Bevy!☆172Updated this week
- Bevy plugin for localization using Fluent.☆147Jan 14, 2026Updated last month
- A 3D fluid simulation on the GPU using C++ and Vulkan.☆13Jun 12, 2022Updated 3 years ago
- Basic Handwritten Math Symbols Dataset☆11Apr 26, 2022Updated 3 years ago
- A 2d lighting crate for bevy.☆42May 2, 2024Updated last year
- A bevy framework for implementing complex RPG stat systems.☆35Feb 8, 2026Updated last week
- Scroll smoothly☆12Feb 1, 2026Updated 2 weeks ago
- ☆11May 12, 2025Updated 9 months ago
- New and unique kinetic components for Create☆11Dec 1, 2025Updated 2 months ago
- Grub Theme☆12Aug 29, 2022Updated 3 years ago
- App Tracking Transparency plugin for Godot Engine☆12Jul 18, 2021Updated 4 years ago
- ☆13Jan 23, 2026Updated 3 weeks ago
- ergonomic reactive Bevy UI library powered by FRP signals☆184Updated this week
- A flexible networking crate for Bevy.☆44Dec 19, 2024Updated last year