StarArawn / woodpecker_ui
☆46Updated 6 months ago
Alternatives and similar repositories for woodpecker_ui:
Users that are interested in woodpecker_ui are comparing it to the libraries listed below
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆44Updated last month
- ☆100Updated last week
- An ability management suite for Bevy.☆70Updated last month
- ☆58Updated 10 months ago
- Fine-grained reactivity framework for Bevy.☆111Updated 3 months ago
- Bevy plugin for a simple single-line text input widget.☆103Updated last month
- A plugin to integrate rand for ECS optimised RNG for the Bevy game engine.☆59Updated last week
- A save/load framework for Bevy game engine.☆101Updated 2 months ago
- Data-driven content generation for Bevy☆77Updated 2 months ago
- Billboard text and texture support for bevy☆98Updated 7 months ago
- A Bevy helper to easily manage resources that need to persist across game sessions.☆76Updated 2 months ago
- On-screen diagnostics☆104Updated 7 months ago
- A Bevy plugin for easily animating 2D and 3D sprites☆62Updated 3 weeks ago
- ☆57Updated 2 months ago
- A UI navigation algoritm implemented in rust currently targeting the bevy ui library☆99Updated 8 months ago
- Cross-platform ergonomic abstractions for async programming in Bevy.☆75Updated last week
- Tools for developing reactive structures in rust☆58Updated this week
- RTS-style camera controls plugin for Bevy Engine☆65Updated 2 months ago
- A flexible networking crate for Bevy.☆45Updated last month
- A framework for saving and loading game state in Bevy.☆127Updated 6 months ago
- Simple stupid noise primitives for WGSL and Rust (glam/bevy types)☆81Updated 2 months ago
- A lighting 2d library for Bevy☆45Updated this week
- h3r2tic's dolly abstraction layer for the bevy game framework☆154Updated last month
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆42Updated last month
- File system dialogs for loading and saving files using the Bevy game engine☆22Updated last month
- Allows you to use coroutine in Bevy☆60Updated this week
- Simple integration of a Tokio runtime into a Bevy app for background processing.☆61Updated last month
- Cross-platform (including wasm) persistent key value store plugin for rust games/apps☆145Updated 2 months ago
- A Linter for bevy code☆49Updated 9 months ago
- adds trait queries to the bevy game engine☆102Updated 2 months ago