UkoeHB / bevy_simplenetLinks
Simple server/client channel implemented over websockets with support for Bevy.
☆31Updated 6 months ago
Alternatives and similar repositories for bevy_simplenet
Users that are interested in bevy_simplenet are comparing it to the libraries listed below
Sorting:
- ☆33Updated last month
- Cross-platform ergonomic abstractions for async programming in Bevy.☆82Updated last month
- On-screen diagnostics☆110Updated 6 months ago
- Allows you to use coroutine in Bevy☆71Updated 3 weeks ago
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆79Updated last week
- Cross-platform (including wasm) persistent key value store plugin for rust games/apps☆164Updated last month
- Cloth engine for Bevy☆100Updated 10 months ago
- A flexible `bevy_state` alternative☆31Updated last month
- Trigger Bevy events from crossbeam channels☆32Updated last month
- Bevy Inspector Visual Studio Code Extension☆70Updated 3 weeks ago
- A sprouting integration of the Firewheel audio engine☆82Updated 3 weeks ago
- Blazingly fast, schema based human-readable serialization crate for the bevy engine.☆31Updated last week
- cargo-generate template for a very simple bevy project. No optional features, fast compiles active, only bevy.☆29Updated 5 months ago
- Asset-oriented UI framework for Bevy☆74Updated 2 weeks ago
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆57Updated 4 months ago
- ☆61Updated last year
- Reactivity primitives for Bevy☆33Updated 2 weeks ago
- A bevy 3D text mesh generator for displaying text☆69Updated last year
- A simple, multi-platform WebRTC networking library for client<->server topologies using Bevy.☆40Updated last year
- Rust port of Recast, the industry-standard navigation mesh generator used by Unreal, Unity, Godot, and other game engines.☆94Updated 3 weeks ago
- A plugin to integrate rand for ECS optimised RNG for the Bevy game engine.☆89Updated last week
- Animated GIF / WebP player for Bevy☆38Updated 6 months ago
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆60Updated 3 weeks ago
- Asynchronous operations for Bevy Engine☆68Updated last year
- Simple integration of a Tokio runtime into a Bevy app for background processing.☆78Updated 3 weeks ago
- Woodpecker UI is a Bevy ECS driven user interface crate.☆68Updated 5 months ago
- Bevy crate which uses a subset of CSS to update Bevy ECS components☆103Updated last year
- A general-purpose Transform interpolation plugin for fixed timesteps in Avian Physics for the Bevy engine.☆33Updated 7 months ago
- A simple, configurable, blazingly fast noise library built for and with Bevy.☆62Updated last month
- Bevy plugin for localization using Fluent.☆144Updated last month