viridia / bevy_basic_prefsLinks
Library for managing persistent user settings in the Bevy engine.
☆14Updated 6 months ago
Alternatives and similar repositories for bevy_basic_prefs
Users that are interested in bevy_basic_prefs are comparing it to the libraries listed below
Sorting:
- ☆26Updated 10 months ago
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆54Updated 3 months ago
- File system dialogs for loading and saving files using the Bevy game engine☆25Updated last month
- get the edges of objects in images☆12Updated 3 weeks ago
- A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.☆30Updated last month
- A flexible `bevy_state` alternative☆28Updated 3 weeks ago
- Bistro☆19Updated last month
- Blazingly fast, schema based human-readable serialization crate for the bevy engine.☆29Updated 2 months ago
- Ergonomic and Correct Utility AI for Bevy Engine☆27Updated 3 months ago
- A workflow for baked global illumination in the Bevy game engine☆28Updated 8 months ago
- A simple, configurable, blazingly fast noise library built for and with Bevy.☆40Updated last week
- Reactivity primitives for Bevy☆28Updated 2 weeks ago
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆48Updated last week
- A very bevy metaframework 🦄☆73Updated this week
- Mesh based bevy text implementation.☆35Updated 3 weeks ago
- ☆21Updated last month
- Animated GIF / WebP player for Bevy☆30Updated last month
- Cross-platform ergonomic abstractions for async programming in Bevy.☆79Updated 3 weeks ago
- A bevy plugin for creating grids, for debugging purposes☆34Updated last month
- Generating tiled terrain with simplex noise and modifiers☆19Updated 4 months ago
- An ability management suite for Bevy.☆73Updated last month
- Bevy WASM component model bridge☆29Updated last month
- Allows you to use coroutine in Bevy☆69Updated last month
- Send events via a channels form anywhere (eg. web-dom, c-ffi) to Bevy Observers☆24Updated last month
- Define mesh-based VFX in RON files and load them into bevy☆21Updated last month
- Editable lookup curve for Bevy☆58Updated last month
- 3rd party crates to handle bevy UI☆25Updated 2 years ago
- A dead simple crate to manage Ron based assets which depend on other assets for the bevy engine.☆24Updated 2 months ago
- A polygon mesh manipulation library based on the Surface Mesh structure☆24Updated 4 months ago
- Empowering anyone to leverage GPU-acceleration with as little barrier-to-entry as possible☆39Updated 4 months ago