Library for managing persistent user settings in the Bevy engine.
☆14Nov 30, 2024Updated last year
Alternatives and similar repositories for bevy_basic_prefs
Users that are interested in bevy_basic_prefs are comparing it to the libraries listed below
Sorting:
- A general-purpose Transform interpolation plugin for fixed timesteps in Avian Physics for the Bevy engine.☆33Mar 31, 2025Updated 11 months ago
- A personal application framework☆101Updated this week
- Fine-grained reactivity framework for Bevy.☆124Mar 3, 2025Updated 11 months ago
- Ergonomic and Correct Utility AI for Bevy Engine☆29Mar 5, 2025Updated 11 months ago
- Calculate physical correct sun movement from desired day/night duration and max sun height☆21Feb 8, 2026Updated 3 weeks ago
- Bevy-Hanabi particle effects editor for the next version of hexroll☆41Dec 21, 2025Updated 2 months ago
- SDF ray marching in bevy☆25Feb 6, 2026Updated 3 weeks ago
- Behaviour trees for bevy, with on-demand entity spawning for task nodes.☆103Feb 6, 2026Updated 3 weeks ago
- MaterialX support in Bevy (and potentially other Rust projects)☆23Dec 6, 2024Updated last year
- Command line tool to convert HDRi to Bevy☆23Apr 15, 2024Updated last year
- aka bevy-inspector-haalka, a bevy_ui-native inspector for Bevy☆28Feb 11, 2026Updated 2 weeks ago
- A plugin for the Bevy game engine that adds camera shake to cameras.☆25May 9, 2025Updated 9 months ago
- A camera controller for editors and CAD☆96Feb 9, 2026Updated 2 weeks ago
- Simple Bevy math functions to calculate projectile launch angles to hit a specific target☆29Jan 17, 2026Updated last month
- A Bevy plugin for shaking 2d cameras☆27Jan 22, 2026Updated last month
- ☆52Feb 10, 2026Updated 2 weeks ago
- Transform interpolation for fixed timesteps for the Bevy game engine.☆68Jan 16, 2026Updated last month
- Autodesk Filmbox (*.fbx) loader for Bevy Engine☆25May 19, 2023Updated 2 years ago
- Decorate your bevy system with the sysfail macro attribute to make them handle cleanly failure mods.☆26Jul 30, 2024Updated last year
- A simple helper for spawning objects in Bevy.☆30Jul 8, 2024Updated last year
- Input manager for Bevy.☆238Feb 19, 2026Updated last week
- A flexible `bevy_state` alternative☆34Jan 23, 2026Updated last month
- A floating character controller for Bevy☆435Jan 31, 2026Updated last month
- A navigation system for video games written in Rust.☆88Feb 21, 2026Updated last week
- Animation graphs in Bevy!☆176Updated this week
- Customizable Performance/Debug Overlay for Bevy UI☆233May 20, 2025Updated 9 months ago
- Idiomatic integration of the FMOD audio engine into Bevy projects. Enables spatial audio, real-time parameter adjustments, live updates, …☆85Feb 11, 2026Updated 2 weeks ago
- A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.☆39Feb 7, 2026Updated 3 weeks ago
- Minimalistic state machine for Bevy Game Engine.☆42Jan 22, 2026Updated last month
- TrenchBroom integration, .map, and .bsp loading for Bevy☆114Updated this week
- Goal-oriented Action Planning (GOAP) with Bevy integration☆176Nov 6, 2025Updated 3 months ago
- Fixes for Beyond Earth for Linux and Steam Deck☆13Dec 12, 2025Updated 2 months ago
- Tiny macros for bailing on failure☆43Sep 24, 2025Updated 5 months ago
- Cross-platform (including wasm) persistent key value store plugin for rust games/apps☆170Jan 17, 2026Updated last month
- Metroidvania game in Bevy☆100Jan 22, 2026Updated last month
- ☆48Updated this week
- ☆60Jan 29, 2026Updated last month
- Component-based state machine plugin for Bevy. Useful for AI, player state, and other entities that occupy different states.☆291Jan 6, 2026Updated last month
- Event listening, bubbling, and callbacks☆183Mar 4, 2025Updated 11 months ago