An async-compatible thread-pool written in rust.
☆132Jul 13, 2026Updated last month
Alternatives and similar repositories for Forte
Users that are interested in Forte are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A light-weight Anchor-Offset based 2D sprite rendering system for the bevy engine.☆16Mar 15, 2024Updated 2 years ago
- Behavior as Entities! An HTN game AI planner☆51Jan 29, 2026Updated 6 months ago
- BVH Construction and Traversal Library☆106Jun 28, 2026Updated last month
- A simple, configurable, blazingly fast noise library built for and with Bevy.☆96Jun 20, 2026Updated last month
- File system dialogs for loading and saving files using the Bevy game engine☆31Jan 15, 2026Updated 6 months ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Powerful and flexible mid-level audio engine for games and other applications☆308Jul 16, 2026Updated 3 weeks ago
- A fun 3D Kinematic Character Controller for Bevy☆161Aug 6, 2026Updated last week
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆56Jul 13, 2025Updated last year
- A procedural macro to generate an enum for a set of types. It also creates method and trait implementations.☆15Aug 28, 2025Updated 11 months ago
- Cache your Cargo build files☆24Nov 3, 2025Updated 9 months ago
- Rust port of Spice, a low-overhead parallelization library☆719May 5, 2025Updated last year
- My attempt at a more ergonomic API for async tasks in Bevy, built on `bevy_tasks`'s executor☆21Jan 14, 2026Updated 7 months ago
- A sprouting integration of the Firewheel audio engine☆146Updated this week
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆92Jun 21, 2026Updated last month
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Database-like Asset management on top of ECS storage☆14Jun 24, 2026Updated last month
- ☆21Jun 24, 2025Updated last year
- Strongly typed APIs for non-empty collections, slices, iterators, and more.☆92Aug 1, 2026Updated 2 weeks ago
- A high-performance, asynchronous runtime-agnostic alternative to `tokio::watch`.☆15Nov 12, 2025Updated 9 months ago
- Rust reflection, serialization, deserialization, pretty printing, etc. — the last proc macro you should need☆2,564Updated this week
- Hotpatch your Bevy systems, allowing you to change their code while the app is running and directly seeing the results!☆198Feb 25, 2026Updated 5 months ago
- Game asset pipeline and authoring framework☆23Sep 2, 2024Updated last year
- MPM physics simulation with WebGPU☆21May 21, 2025Updated last year
- A bevy plugin adding edge detection post-processing effect☆30Jan 22, 2025Updated last year
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- GPU scientific computing on every platform☆149Nov 29, 2025Updated 8 months ago
- A plugin to integrate rand for ECS optimised RNG for the Bevy game engine.☆105Aug 3, 2026Updated last week
- Bevy Inspection — VSCode Extension☆12Jun 7, 2025Updated last year
- Cache aware and mem efficient data structures for rust.☆23Jul 15, 2026Updated 3 weeks ago
- World's most accurate and fast procedural English conjugation library☆52Aug 6, 2026Updated last week
- the definitive non-empty slice/array/vec library for Rust☆18Jun 23, 2025Updated last year
- Better keyboard and gamepad story for egui in Bevy☆42Jun 20, 2026Updated last month
- An SoA library for Rust☆220Jul 27, 2026Updated 2 weeks ago
- 🍩 GPU particle system & editor for Bevy☆173Jun 24, 2026Updated last month
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Bevy plugin for hot-building and hot-reloading rust-gpu shaders.☆142Nov 4, 2023Updated 2 years ago
- Microlibrary for adding anchoring to UI☆51Jul 8, 2026Updated last month
- A Bevy 0.19 scene editor with hierarchy, inspector, and 3D viewport☆418Updated this week
- Integration for Steam Audio in Bevy☆24Aug 6, 2026Updated last week
- Unofficial Steam Audio Rust Rewrite☆24Feb 4, 2026Updated 6 months ago
- A Bevy plugin for shaking 2d cameras☆28Jul 1, 2026Updated last month
- A simple library for interpolation of bevy_xpbd rigidbodies☆17Apr 13, 2024Updated 2 years ago