Implementation of Monte Carlo Geometry Processing
☆24Jan 10, 2021Updated 5 years ago
Alternatives and similar repositories for mcgp
Users that are interested in mcgp are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Based on "Monte Carlo Geometry Processing: A Grid-Free Approach to PDE-Based Methods on Volumetric Domains"☆14Dec 9, 2020Updated 5 years ago
- Bidirectional WoS☆18Sep 25, 2025Updated 6 months ago
- ☆22Mar 14, 2024Updated 2 years ago
- Implementation of analytic collision penalty eigensystems (with Matlab)☆19Oct 23, 2025Updated 5 months ago
- A port of sebh's atmosphere model to wgpu + WGSL☆13Aug 19, 2023Updated 2 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- A Differential Monte Carlo Solver For the Poisson Equation☆26Jul 17, 2024Updated last year
- ☆20Apr 30, 2021Updated 4 years ago
- This is the first fully GPU Optimized IPC framework☆135Mar 20, 2026Updated 3 weeks ago
- Variational Polygonal/Polyhedral Shape Functions☆15Jun 8, 2022Updated 3 years ago
- Progress bar library written in C++☆22Mar 16, 2023Updated 3 years ago
- Code for paper Isotropic ARAP energy using Cauchy-Green invariants☆67Dec 13, 2022Updated 3 years ago
- ☆12Jun 2, 2019Updated 6 years ago
- Grid-Free Monte Carlo Solvers for Partial Differential Equations☆279Apr 8, 2026Updated last week
- ☆13Nov 30, 2025Updated 4 months ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- [Siggraph 2025] Geometric Contact Potential☆21Jun 24, 2025Updated 9 months ago
- C5D: Sequential Continuous Convex Collision Detection Using Cone Casting☆23Sep 3, 2025Updated 7 months ago
- Source for generating blue noise textures via either Void and Cluster or Forced Random Dithering. Generated textures also included.☆17Aug 17, 2021Updated 4 years ago
- 🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.☆66Mar 23, 2026Updated 3 weeks ago
- Simple didactic code + tutorial for the Walk on Stars (WoSt) algorithm☆103Jun 17, 2023Updated 2 years ago
- With adaptive merging we reduce computation time in rigid body simulations.☆44Nov 10, 2020Updated 5 years ago
- Code examples for automatic differentiation with TinyAD☆29May 1, 2025Updated 11 months ago
- Tutorial and resources for grid-free Monte Carlo methods for physics simulation☆34Jan 29, 2026Updated 2 months ago
- code for the TOG 2023 paper "Digital 3D Smocking Design"☆17Sep 30, 2025Updated 6 months ago
- Serverless GPU API endpoints on Runpod - Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- variant type for CUDA☆12Nov 14, 2015Updated 10 years ago
- ☆15Aug 14, 2022Updated 3 years ago
- Official implementation of the Discrete Optimization and Smooth Discrete Optimization papers☆18Mar 22, 2024Updated 2 years ago
- ☆12Apr 16, 2024Updated 2 years ago
- The author's Implementation of "Surface-Only Dynamic Deformables using a Boundary Element Method."☆41Sep 12, 2022Updated 3 years ago
- Core code of the paper "Unbiased Caustics Rendering Guided by Representative Specular Paths".☆11Sep 8, 2022Updated 3 years ago
- Extended Convolution Histogram of Orientations☆14Dec 7, 2021Updated 4 years ago
- ☆21Aug 10, 2022Updated 3 years ago
- Physically based differentiable rendering in C++☆29Jul 20, 2022Updated 3 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- A Halide backend for ONNX☆12Nov 5, 2019Updated 6 years ago
- Skeletonide is a parallel implementation of Zhang-Suen morphological thinning algorithm written in Halide-lang. Use it for fast skeletoni…☆14Oct 21, 2020Updated 5 years ago
- An addon for Blender enabling just-in-time loading and animation of mesh and particle/ point-cloud sequences.☆92Jan 7, 2026Updated 3 months ago
- Neural Walk-on-Spheres☆23Jul 21, 2024Updated last year
- ☆16Aug 16, 2020Updated 5 years ago
- Cpp and python code for our SIGGRPAH Asia 2023 paper Neural Metamaterial Network for Nonlinear Material Design☆25Nov 8, 2023Updated 2 years ago
- 3DNR proccessing using Halide☆15Nov 22, 2021Updated 4 years ago