ruuda / luculentusLinks
Proof of concept spectral path tracer
☆47Updated 11 years ago
Alternatives and similar repositories for luculentus
Users that are interested in luculentus are comparing it to the libraries listed below
Sorting:
- AVX optimized ray stream tracing☆19Updated 9 years ago
- Mallie, bootstrap for your own ray tracer.☆57Updated 8 years ago
- ☆132Updated 10 years ago
- A collection of C++ libraries and tools for games and applications.☆23Updated 5 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 9 years ago
- Photorealistic physically-based renderer☆44Updated 9 years ago
- A toy ray tracer☆74Updated 10 years ago
- A CPU Raytracer☆27Updated 8 years ago
- Old C++ version of Psychopath.☆57Updated 8 years ago
- Tiny C library for computing approximate minimal bounding spheres.☆31Updated 10 years ago
- GPU-accelerated path tracer☆10Updated 10 years ago
- a simple SPIR-V parser☆26Updated 10 years ago
- Raytracer in Rust.☆52Updated 7 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- RichieSam's Adventures in Path Tracing☆21Updated 10 years ago
- SoftCompute, CPU JIT execution of SPIR-V compute shader☆48Updated last year
- A small, reference GI renderer☆157Updated 8 years ago
- Simple Dynamic Vulkan Extension Loader☆40Updated 8 years ago
- Spectral Path Tracer☆63Updated 2 years ago
- Small code to write OpenEXR images☆59Updated 3 years ago
- A VM running SPIR-V code☆60Updated 9 years ago
- lucille global illumination renderer☆94Updated 16 years ago
- Code size visualization tool with PDB/ELF/Mach-O support☆63Updated 8 years ago
- ☆14Updated 9 years ago
- Interactive CPU path tracer☆44Updated 7 years ago
- Materials for intro graphics programming workshops, using C++ and OpenGL.☆28Updated 9 years ago
- a tool for viewing SPIRV binaries to GLSL and SPIRV assembly as well as reflection data☆58Updated 9 years ago
- The Radeon GPU Analyzer (RGA) is a command line utility providing an offline compiler and performance analysis tool for DirectX shaders, …☆24Updated 8 years ago
- Midnight Graphics & Recreation Library☆44Updated 4 years ago
- Rendering procedural 3D geometry by raymarching through a distance field☆101Updated 9 years ago