pzurita / RGA
The Radeon GPU Analyzer (RGA) is a command line utility providing an offline compiler and performance analysis tool for DirectX shaders, OpenGL shaders, Vulkan shaders and OpenCL kernels.
☆24Updated 8 years ago
Alternatives and similar repositories for RGA:
Users that are interested in RGA are comparing it to the libraries listed below
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 8 years ago
- ☆51Updated 2 months ago
- ☆81Updated 6 years ago
- Low-Resolution Rendering Sample☆63Updated 9 years ago
- ☆49Updated 7 years ago
- Direct3D 12.0 quick reference guide☆58Updated 8 years ago
- A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls☆95Updated 6 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97Updated 7 years ago
- Simple image viewer based on DirectXTex☆43Updated 7 years ago
- Light Transport Equation Orb☆44Updated 10 years ago
- This repository is discontinued, see https://github.com/ValveSoftware/Fossilize☆35Updated 6 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆113Updated 7 years ago
- a tool for viewing SPIRV binaries to GLSL and SPIRV assembly as well as reflection data☆57Updated 8 years ago
- Minimalistic Vulkan engine for fast propotyping.☆42Updated 3 years ago
- GLSL shader live-reloading☆71Updated 7 years ago
- https://vinjn.github.io/renderdoc-frame-reporter/☆13Updated 7 years ago
- Linear-Speed Vertex Cache Optimization☆57Updated 7 years ago
- Python Build System☆16Updated 3 years ago
- AMD compute-based tiled lighting sample based on DirectX 11☆71Updated 8 years ago
- Program analyses debugger information file (PDB, so Microsoft Visual C++ only) and presents info about user defined structures (size, pad…☆67Updated 3 years ago
- Handles image pixel format, querys for all, encode/decode for many☆62Updated 2 years ago
- Goofy - Realtime DXT1/ETC1 encoder☆86Updated last year
- Bounding Halfspace Hierarchy☆125Updated 5 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆81Updated 5 years ago
- C++11 lock-free job queue☆84Updated 8 years ago
- Tone Mapper☆72Updated 5 months ago
- Debug heap useful for tracking down memory errors.☆25Updated 9 years ago