Code for wave optics based appearance modeling of different types of iridescent feathers.
☆24Nov 19, 2024Updated last year
Alternatives and similar repositories for FeatherLab
Users that are interested in FeatherLab are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Implementation of a full-wave reference simulator for computing surface reflectance.☆18Apr 7, 2025Updated last year
- Source code release for Temporal Gradient-Domain Path Tracing [Manzi and Kettunen et al. 2016]☆15Mar 1, 2019Updated 7 years ago
- Code for the paper "Many-Worlds Inverse Rendering"☆15Mar 4, 2026Updated 4 months ago
- This project demonstrates the use of GPU mesh shaders to enhance object surfaces in real-time. The application is written in C++ and GLSL…☆13May 12, 2025Updated last year
- ☆25Feb 29, 2024Updated 2 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- This code implements the key ideas of the paper: Rendering Specular Microgeometry with Wave Optics, by Ling-Qi Yan, Miloš Hašan, Bruce Wa…☆44Mar 14, 2019Updated 7 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆27Sep 20, 2022Updated 3 years ago
- Implementation of the Eurographics 2021 paper: "Correlation-Aware MIS for Bidirectional Rendering Algorithms"☆14Mar 9, 2021Updated 5 years ago
- Source code for "A Compact Representation of Measured BRDFs Using Neural Processes" (TOG 2021)☆15Nov 25, 2024Updated last year
- ☆17Sep 4, 2025Updated 10 months ago
- Code for "The Layer Laboratory: A Calculus for Additive and Subtractive Composition of Anisotropic Surface Reflectance" (SIGGRAPH 2018) b…☆10Apr 7, 2021Updated 5 years ago
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆23Jul 11, 2022Updated 4 years ago
- Source Code for Optimised Path Space Regularisation (EGSR 2021)☆11Jun 10, 2023Updated 3 years ago
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆34Aug 28, 2019Updated 6 years ago
- End-to-end encrypted email - Proton Mail • AdSpecial offer: 40% Off Yearly / 80% Off First Month. All Proton services are open source and independently audited for security.
- An Efficient Transport Estimator for Complex Layered Materials☆13May 28, 2020Updated 6 years ago
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆107Aug 23, 2024Updated last year
- Author's implementation of SIGGRAPH 2023 paper, "A Practical Walk-on-Boundary Method for Boundary Value Problems."☆59Jun 16, 2025Updated last year
- Fast and accurate spherical harmonics products☆24Dec 16, 2021Updated 4 years ago
- Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"☆60Nov 25, 2024Updated last year
- ☆17Apr 25, 2024Updated 2 years ago
- Source Code for "Neural Prefiltering for Correlation-Aware Levels of Detail" (SIGGRAPH 2023)☆21Dec 3, 2025Updated 7 months ago
- [SIGGRAPH 2024] Temporally Stable Metropolis Light Transport Denoising using Recurrent Transformer Blocks☆20Jul 31, 2024Updated last year
- ☆16Dec 10, 2019Updated 6 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- A differential theory of radiative transfer☆62Feb 19, 2020Updated 6 years ago
- Source code for "Revisiting controlled mixture sampling for rendering applications" SIGGRAPH 2023☆20Jan 21, 2024Updated 2 years ago
- ☆20Jun 20, 2024Updated 2 years ago
- A (not too) small physically based renderer that implements the vertex connection and merging algortihm☆301Sep 8, 2021Updated 4 years ago
- Custom plugin in Python for BTF (Bidirectional Texture Function) rendering with Mitsuba 3☆18Oct 5, 2025Updated 9 months ago
- Mitsuba renderer main repository☆24Sep 28, 2022Updated 3 years ago
- Implementation of the SIGGRAPH 2026 paper "RCGP: Resource Contracts for Graphics Programming"☆20Jul 3, 2026Updated 2 weeks ago
- Gaussian Integral Linear Operators for Precomputed Graphics☆20Dec 2, 2025Updated 7 months ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆39Apr 24, 2023Updated 3 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Source Code for SIGGRAPH Asia 2024 Paper "Spatiotemporal Bilateral Gradient Filtering for Inverse Rendering"☆26Jan 29, 2025Updated last year
- Bidirectional Path Tracing, with caustics, with ReSTIR☆19Mar 2, 2026Updated 4 months ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆50Jun 6, 2023Updated 3 years ago
- A Python package to effortlessly assemble images in comparison figures. Supports LaTeX, PPTX, and HTML.☆151Oct 14, 2025Updated 9 months ago
- A cross-platform framework for rendering algorithm research. Written in C#.☆27Jun 24, 2026Updated 3 weeks ago
- Neural Quadrature Rule and Autoregressive Adaptive Sampling☆23May 13, 2026Updated 2 months ago
- This repository contains the source code of the paper Primary-Space Adaptive Control Variates using Piecewise-Polynomial Approximations b…☆20Apr 14, 2022Updated 4 years ago