rdeioris / compushady
Python module for running Compute Shaders
☆55Updated 3 months ago
Related projects ⓘ
Alternatives and complementary repositories for compushady
- Write modern GPU shaders in Python!☆73Updated 4 years ago
- Houdini Engine Sample Application.☆39Updated 4 months ago
- Simple Unreal Engine project showcasing how to link custom HLSL shaders into unreal engine.☆47Updated 3 years ago
- ☆8Updated 2 years ago
- Gpu Renderer and Rasterizer - for python☆26Updated 3 months ago
- ☆36Updated 3 years ago
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆157Updated 3 weeks ago
- Fast 3d/4d divergence-free noise for shaders.☆41Updated last year
- Python Wrapper for xNormal☆65Updated 4 years ago
- coalpy - compute abstraction layer for python☆54Updated 3 months ago
- Unreal compute shader boid simulation.☆42Updated 3 years ago
- Houdini files of visualizations from my presentation "Place like I do! Example-based procedural placements in a dialogue system"☆72Updated 4 years ago
- A Parallel Fluid Solver and Renderer on the GPU☆48Updated 3 years ago
- Repo to accompany the SIGGRAPH webinar☆22Updated 3 years ago
- Proof of concept Compute Shader without using data packing in textures for input/output☆47Updated 4 years ago
- UE5 Compute Shader Boids Niagara Example☆16Updated last week
- One-click utilities that turn images, sounds and even voxels into shadertoy code! :)☆38Updated last year
- Cloth Simulation using Position Based Dynamics (PBD) with Verlet integration in Unreal Engine 4☆35Updated 11 months ago
- Universal Scene Description SdfFileFormat plugin for Autodesk FBX☆104Updated last year
- blRstr: A ReSTIR/RTXDI-based Blender Render Engine☆30Updated last year
- A starter kit and reference for writing advanced Blender add-ons☆39Updated 4 years ago
- Simple Python communication system for DCC's and Game Engines☆113Updated 9 months ago
- Houdini C++ wrangle node☆68Updated 5 years ago
- A tiny version of VBD, focused on mass spring strand simulation.☆78Updated 4 months ago
- C# and Python implementation of the "mip flooding" algorithm used in God of War. This algorithm was presented in the 2019 GDC talk and op…☆73Updated 3 months ago
- A fork of http://graphics.uni-konstanz.de/~luft/ivy_generator/. Generates Ivy and plant 3D models☆23Updated 5 years ago
- Simple alembic viewer that works on browser.☆32Updated last year
- 2D Wave Function Collapse as Blender Plugin☆38Updated 3 years ago
- ☆177Updated 10 months ago
- Houdini's glTF integration☆46Updated last year