polymonster / premake-android-studio
premake5 module for android-studio and gradle build.
☆34Updated 2 months ago
Related projects ⓘ
Alternatives and complementary repositories for premake-android-studio
- the Donald Trump of the ECS libraries☆67Updated 3 years ago
- Simple job system using standard C++☆65Updated 2 years ago
- Use EnTT in Lua with Sol2☆47Updated 5 months ago
- Single header "no-allocation" KTX/DDS file reader☆113Updated 7 months ago
- The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one d…☆65Updated last week
- Game Engine☆126Updated 5 years ago
- Utilities built on top of core module☆116Updated this week
- bgfx runtime shader compiler. Library version of the bgfx shaderc tool to build bgfx shaders from sources at runtime.☆39Updated 4 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 4 years ago
- Fiber-based job system with extremely simple API☆80Updated 3 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 6 years ago
- A header only library to simplify creating 🌋 Vulkan / ⚪ OpenGL / 🌐 WebGL / ❎DirectX / 🤖 Metal data structures with CrossWindow.☆79Updated 5 months ago
- Toy CPU and GPU implementations of the Slug rendering algorithm☆111Updated 5 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆78Updated 5 years ago
- A C++ game engine☆32Updated 4 years ago
- Handles image pixel format, querys for all, encode/decode for many☆61Updated 2 years ago
- A drop-in entity editor for EnTT with Dear ImGui☆223Updated 6 months ago
- rex engine and game☆15Updated 2 years ago
- Code-driven, simple and bloat-free GUI system.☆52Updated 4 years ago
- Vulkan c helper library☆32Updated 2 weeks ago
- Playground for messing around with bgfx and friends☆53Updated 4 years ago
- Tiny DDS file loader☆42Updated 5 years ago
- An abstract graphics API library☆121Updated 5 years ago
- Zmeya is a header-only C++11 binary serialization library designed for games and performance-critical applications☆115Updated 3 years ago
- OpenGL and Vulkan header and loader generator.☆204Updated last month
- Single file DDS header encoder and decoder☆64Updated 2 months ago
- An extensible, cross-platform, single-header C/C++ OpenGL loader library.☆86Updated 2 years ago
- ☆83Updated 7 years ago
- Single-File header only C++ Quake-style console library.☆24Updated 10 months ago
- Cross-platform C++ 2D / 3D game engine.☆215Updated 6 years ago