pjohalloran / texture-atlas-generatorLinks
Texture Atlas Generator is a pipeline tool for generating texture atlases, atlas data files and image fonts for use in apps and games.
☆19Updated 12 years ago
Alternatives and similar repositories for texture-atlas-generator
Users that are interested in texture-atlas-generator are comparing it to the libraries listed below
Sorting:
- Attila is a tiny atlas texture-packer (tool)☆40Updated 6 years ago
- Fortune's Voronoi Generator☆31Updated 7 years ago
- Extending IndexBufferCompression to also support vertex compression.☆17Updated 10 years ago
- ☆30Updated 9 years ago
- Small code template for an OpenGL course☆11Updated 9 years ago
- Lizard brain for game entities - a data-oriented behavior tree library in C☆55Updated 13 years ago
- Atmosphere shaders using BGFX☆36Updated 7 years ago
- The Maps are visualized using the Tessellation Shader☆32Updated 9 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 10 years ago
- A slim Behaviour Tree implementation.☆58Updated 14 years ago
- FBX cruncher (FBX + rules => JSON + vertex data blob)☆70Updated 10 years ago
- engine used in some nesnausk! demos☆22Updated 13 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11Updated 5 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- Sprite processor to allow dynamic recolouring☆26Updated 8 years ago
- Funky cross-platform game engine used by Funktronic Labs☆24Updated 11 years ago
- collection of opengl effects (WIP)☆12Updated 8 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- A set of C# libraries for runtime behaviour tree editing, scripting and inspection☆52Updated 9 years ago
- Single file minimalistic JavaScript slideshow framework☆19Updated 8 years ago
- A small library for working with OpenGL 4☆34Updated 9 years ago
- Software rasterization occlusion culling library☆39Updated 9 years ago
- Vino's Tool Box☆16Updated 8 years ago
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 9 years ago
- A texture compression algorithm for sprite sheets that allows decompression on the GPU during rendering.☆108Updated 11 years ago
- Open-source voxel editor and toolchain☆126Updated 10 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆17Updated 9 years ago
- Tween is a lightweight easing library. Written in C++03☆36Updated 10 years ago
- Photorealistic physically-based renderer☆44Updated 8 years ago
- Static model binary format☆19Updated 8 years ago