pjcozzi / Articles
Various graphics articles
☆40Updated 8 years ago
Alternatives and similar repositories for Articles:
Users that are interested in Articles are comparing it to the libraries listed below
- A GPU-based ray tracer using CUDA☆56Updated 7 years ago
- Global Illumination using Spherical Harmonics☆76Updated 4 years ago
- OptiX Path Tracer☆89Updated last month
- Basic CUDA path tracer with triangle mesh support☆51Updated 5 years ago
- Spherical Harmonic Tools☆103Updated 8 years ago
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆98Updated 6 years ago
- Sandbox binary and source code for the Siggraph 2017 paper "Water Wave Packets" by Stefan Jeschke (NVIDIA) and Chris Wojtan (IST Austria)☆44Updated 8 years ago
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆105Updated 8 years ago
- Offline renderer used for my blog posts☆103Updated 6 years ago
- ☆90Updated 12 years ago
- "A Spatial Target Function for Metropolis Photon Tracing", ACM TOG, Code repository☆19Updated last year
- A micropolygon rasterizer written in OpenCL☆39Updated 10 years ago
- Integrating Clipped Spherical Harmonics Expansions☆45Updated 4 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the math…☆168Updated 6 years ago
- My very first ray tracer implementation.☆126Updated 5 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 6 years ago
- The code in this tutorial implements a BVH acceleration structure☆77Updated 5 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆121Updated 5 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Updated 7 years ago
- CUDA version of my renderer (real-time raytracing!)☆65Updated 7 years ago
- GPU Photon Mapper☆38Updated 4 years ago
- GPU Path Tracer written in C++ with CUDA and OpenGL for the DH2323 course project at KTH.☆78Updated 7 years ago
- CIS 565 website☆27Updated 4 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆81Updated 5 years ago
- ☆18Updated 6 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 9 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago