This renderer is based on the original source code of the book named Ray Tracing From The Ground UP. I extended it from the following aspects. Objects: part of sphere, part of tori, globe, and so on. Tessellation: sphere, horn, rotational sweeping surfaces, bezier patches (Utah teapot). 2D texture: solid cylinder checker, sphere checker. Scene …
☆23Aug 5, 2018Updated 7 years ago
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