danoli3 / Multithreaded-Ray-TracerLinks
A Multithreaded Skeleton Ray Tracer designed to help you get started with start ray tracing, with fast rendering speed! This has been adapted around Sverre Kvaale's original wxWidgets Skeleton to enhance speed, look and functionality of the original framework. Skeleton based on and for Kevin Suffern's Textbook Ray Tracing from the Ground Up.
☆45Updated 7 years ago
Alternatives and similar repositories for Multithreaded-Ray-Tracer
Users that are interested in Multithreaded-Ray-Tracer are comparing it to the libraries listed below
Sorting:
- PhotonMapper☆48Updated 11 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Updated 8 years ago
- Clustered shading on Android sample☆69Updated 8 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Updated 8 years ago
- OpenGL Development Cookbook (book code with build and configuration fixes)☆62Updated 10 years ago
- 3D Physics Engine.☆53Updated 9 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 13 years ago
- An ocean simulation based on the paper by Jerry Tessendorf.☆44Updated 9 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 11 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆83Updated 10 years ago
- Cloud Rendering Sample☆80Updated 8 years ago
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆159Updated 7 years ago
- Low-Resolution Rendering Sample☆64Updated 10 years ago
- Source code for the light scattering sample☆98Updated 8 years ago
- Examples of normal shadow mapping (with PCF), VSM, and VSM together with a cubemap.☆60Updated 12 years ago
- OpenGL ES 3.0 Deferred Renderer☆145Updated 8 years ago
- shadertoy-dx11 is inspired by www.shadertoy.com☆112Updated 5 years ago
- Graphics and physics research, snippets, demos☆132Updated 9 years ago
- High dynamic range rendering, with lens flare approximation and bloom☆78Updated 2 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- Cross-platform OpenGL demos☆169Updated 2 years ago
- Cross-platform real-time rendering engine just for myself☆102Updated 7 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆63Updated 8 years ago
- Monte Carlo Ray Tracing Renderer☆77Updated 7 years ago
- OpenGL-based voxel renderer☆65Updated 10 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆120Updated 6 years ago
- Vulkan framework for Windows☆89Updated 6 years ago
- A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds☆53Updated 9 months ago
- ☆91Updated 8 years ago