danoli3 / Multithreaded-Ray-TracerLinks
A Multithreaded Skeleton Ray Tracer designed to help you get started with start ray tracing, with fast rendering speed! This has been adapted around Sverre Kvaale's original wxWidgets Skeleton to enhance speed, look and functionality of the original framework. Skeleton based on and for Kevin Suffern's Textbook Ray Tracing from the Ground Up.
☆45Updated 7 years ago
Alternatives and similar repositories for Multithreaded-Ray-Tracer
Users that are interested in Multithreaded-Ray-Tracer are comparing it to the libraries listed below
Sorting:
- Implement some RTR and PBR papers☆48Updated 8 years ago
- 3D Physics Engine.☆52Updated 9 years ago
- Public direct3d11 tool prototying framework.☆24Updated 6 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- PhotonMapper☆48Updated 11 years ago
- Clustered shading on Android sample☆69Updated 8 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- Source code for the light scattering sample☆98Updated 8 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- ☆31Updated 7 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆83Updated 10 years ago
- Graphics and physics research, snippets, demos☆132Updated 9 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- Ocean Simulation Using FFT — C++, OpenGL, glut☆127Updated 9 years ago
- ☆63Updated 7 years ago
- Tile-based SW rasterizer☆34Updated 5 years ago
- lucille global illumination renderer☆89Updated 16 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- A highly optimized CPU software rasterizer, which implements most of the common D3D pipeline stages.☆96Updated 6 years ago
- Cross-platform OpenGL demos☆167Updated 2 years ago
- DFG LUT generator☆53Updated 7 years ago
- Octree/BVH: building and traversal (for fast ray-triangle-intersection)☆78Updated 11 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆61Updated 7 years ago
- A Simple Physically Based Renderer.☆32Updated 7 years ago
- High dynamic range rendering, with lens flare approximation and bloom☆79Updated last year
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆160Updated 7 years ago
- A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds☆51Updated 3 months ago
- An ocean simulation based on the paper by Jerry Tessendorf.☆43Updated 9 years ago
- A CUDA based, realtime interactive pathtracer☆27Updated 7 years ago