danoli3 / Multithreaded-Ray-TracerLinks
A Multithreaded Skeleton Ray Tracer designed to help you get started with start ray tracing, with fast rendering speed! This has been adapted around Sverre Kvaale's original wxWidgets Skeleton to enhance speed, look and functionality of the original framework. Skeleton based on and for Kevin Suffern's Textbook Ray Tracing from the Ground Up.
☆45Updated 7 years ago
Alternatives and similar repositories for Multithreaded-Ray-Tracer
Users that are interested in Multithreaded-Ray-Tracer are comparing it to the libraries listed below
Sorting:
- Real-time Animation and Rendering of Ocean Whitecaps☆83Updated 10 years ago
- PhotonMapper☆48Updated 11 years ago
- Source code for the light scattering sample☆98Updated 8 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Clustered shading on Android sample☆69Updated 8 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Low-Resolution Rendering Sample☆63Updated 10 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- High dynamic range rendering, with lens flare approximation and bloom☆78Updated last year
- Cloud Rendering Sample☆80Updated 8 years ago
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆159Updated 7 years ago
- An ocean simulation based on the paper by Jerry Tessendorf.☆43Updated 9 years ago
- Vulkan framework for Windows☆89Updated 6 years ago
- Public direct3d11 tool prototying framework.☆24Updated 7 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- 3D Physics Engine.☆53Updated 9 years ago
- ☆91Updated 8 years ago
- ☆30Updated 7 years ago
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 5 years ago
- ☆63Updated 7 years ago
- Simple render engine for OpenGL☆63Updated 8 years ago
- DFG LUT generator☆56Updated 8 years ago
- Graphics and physics research, snippets, demos☆134Updated 9 years ago
- Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.☆34Updated 3 years ago
- A CUDA based, realtime interactive pathtracer☆27Updated 8 years ago
- A GPU implementation of smallpt (http://www.kevinbeason.com/smallpt/) with Bounding Volume Hierarchy (BVH) tree.☆44Updated 10 years ago
- Cross-platform OpenGL demos☆167Updated 2 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆63Updated 8 years ago
- Efficient rendering with distance fields☆84Updated 8 years ago