phi-lira / CustomScriptableRenderer
☆12Updated 4 years ago
Alternatives and similar repositories for CustomScriptableRenderer:
Users that are interested in CustomScriptableRenderer are comparing it to the libraries listed below
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 3 years ago
- ☆29Updated 7 years ago
- Vertex ambient occlusion baking tool for Unity.☆36Updated 4 years ago
- A demo to show rendering custom draw calls in the Unity's SRP framework. Take planar shadow rendering for example.☆29Updated 4 years ago
- Minimalist simplex library☆46Updated 2 years ago
- ☆24Updated 5 years ago
- ExampleProject for InfinityRenderPipeline.☆22Updated 4 months ago
- ☆34Updated 3 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆43Updated 5 years ago
- ☆25Updated 3 years ago
- VertexMorph Instanced Terrain for Unity URP.☆21Updated last year
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- AMD Fidelity Super Resolution ported to Unity. Image effect.☆17Updated last year
- All kinds of useful things about Unity3D☆25Updated 7 months ago
- ☆31Updated 4 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆53Updated last year
- Height fog implementation for Unity☆16Updated 4 months ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆23Updated 5 years ago
- Unique Shadow in Lightweight Pipeline☆15Updated 6 years ago
- A simple collection of jobs used for view frustum culling☆51Updated 6 years ago
- A project for water simulation in Unity.☆14Updated 6 years ago
- A realistic & physically based human skin shader☆12Updated 6 years ago
- A few custom shadow implementation experiments within Unity☆35Updated 7 years ago
- ground truth ambient occlusion in unity urp☆27Updated 2 years ago
- Lens Flare using Ghost features implemented in Unity.☆28Updated 7 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆24Updated 2 years ago
- ☆31Updated 3 years ago
- Deeply optimized tessellation PBR shaders in Unity DX11☆55Updated 6 years ago
- Solution of Unity instancing mesh render with GPU culling.☆32Updated 3 years ago
- ☆18Updated 6 years ago