phi-lira / CustomScriptableRenderer
☆12Updated 3 years ago
Related projects ⓘ
Alternatives and complementary repositories for CustomScriptableRenderer
- ☆24Updated 3 years ago
- A realistic & physically based human skin shader☆22Updated last year
- LookdevCalibration☆14Updated 3 years ago
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 4 years ago
- ☆29Updated 7 years ago
- 在unity演示 建场方式 与 简单距离场阴影☆34Updated 3 years ago
- A demo to show rendering custom draw calls in the Unity's SRP framework. Take planar shadow rendering for example.☆28Updated 4 years ago
- A simple shader which renders stylized wireframes while staying true (within reason) to the visual style of the Vectrex☆31Updated 2 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆17Updated 4 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆17Updated 5 years ago
- All kinds of useful things about Unity3D☆25Updated 3 months ago
- Solution of Unity instancing mesh render with GPU culling.☆31Updated 2 years ago
- A 2D lighting Unity asset using a technique similar to DDGI but in 2d.☆19Updated last month
- ground truth ambient occlusion in unity urp☆24Updated last year
- This material can print shader value.☆26Updated 7 years ago
- ☆25Updated last year
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆18Updated 3 years ago
- ☆12Updated 4 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆43Updated 5 years ago
- Super fast Normal and Tangent recalculation library for Unity.☆34Updated last month
- A custom editor in Unity to handle texture gradients☆14Updated 5 years ago
- 基于8叉树实现的体素化阴影 unity技术团队建议大地形采用代替烘焙☆34Updated 3 years ago
- ☆13Updated 5 years ago
- Light Intensity converter via PLU(Physical Light Units) for URP☆28Updated last year
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆23Updated 5 years ago
- Minimalist simplex library☆46Updated 2 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆24Updated 2 years ago
- A simple collection of jobs used for view frustum culling☆50Updated 5 years ago
- Demonstrating how new Shadowmask feature works in Unity☆29Updated 7 years ago