hafewa / UnityFishAnimationLinks
A vertex shader for fish animation
☆30Updated 4 years ago
Alternatives and similar repositories for UnityFishAnimation
Users that are interested in UnityFishAnimation are comparing it to the libraries listed below
Sorting:
- ☆28Updated 2 years ago
- Desert sand deformation by depth capture☆23Updated last month
- VGO is a 3D data format for Unity that can store Mesh, Texture, Material, Collider, Rigidbody, Cloth and Particle information.☆44Updated 9 months ago
- Playable integration for Unity Visual Scripting.☆28Updated 2 years ago
- CG practice in unity☆17Updated last year
- A Custom Rigidbody Based Character Controller with HFSM in Unity Engine☆20Updated 3 years ago
- ☆30Updated 2 years ago
- Draw data chart in Unity Editor, useful for debugging.☆33Updated last year
- ☆65Updated 10 months ago
- Render thousands of coins with varying jumping and flipbook animation with only 1 batch drawcall☆20Updated 2 years ago
- Visual behaviour & AI design tool for Unity.☆34Updated 2 years ago
- ☆65Updated last year
- Shadow map for 2D game.☆37Updated 6 years ago
- ☆18Updated 3 years ago
- This API allows you to create multiple lightmaps "atmospheres" for the same scene and switch between them in runtime dynamically, or you …☆48Updated 3 years ago
- A Simple FPS / Stats monitor based on UIToolkit. (Unity)☆39Updated last month
- Demonstration of creating an Outline Effect for Render Graph using Unity 6, which allows per-object renderer selection.☆30Updated last year
- A MonoBehaviour based class that will automatically set its Renderer with a MaterialPropertyBlock built from fields and properties marked…☆20Updated 2 months ago
- 2D screen-space shadow effect implemented in Unity URP.☆27Updated 2 years ago
- Customizable toolbar available in the Unity editor.☆37Updated 7 years ago
- Projectile trajectory 3D implementation in unity☆22Updated 4 years ago
- This tool allows you to create wind and flow forces to move rigid bodies, without having to combine multiple standard unity effectors☆30Updated 5 years ago
- Solution of Unity instancing mesh render with GPU culling.☆34Updated 3 years ago
- A simple tool for drawing anti-aliased lines in Unity, similar to Handles.DrawAAPolyLine but not a gizmo.☆66Updated 4 years ago
- color spreading post-processing effect in Unity☆42Updated 3 years ago
- #NVJOB Water Shaders V2.x. Free Unity Asset.☆34Updated 2 years ago
- Animation synchronization demo for unity.☆23Updated 2 years ago
- A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.☆20Updated last year
- Edge detection with Depth, Normal and MeshID.☆23Updated 11 months ago
- Example of using flipbook motion to make water shader in unity☆25Updated 2 years ago