emilianavt / DokoDemoPainterLinks
DokoDemoPainter is a fast and easy texture painting solution for Unity and can paint on both regular and skinned meshes
☆63Updated 4 years ago
Alternatives and similar repositories for DokoDemoPainter
Users that are interested in DokoDemoPainter are comparing it to the libraries listed below
Sorting:
- Simple Procedural Shader graph for interactive liquids in Unity URP☆71Updated 5 years ago
- Unity Shader experiment☆68Updated 7 years ago
- A basic image processing plugin for Unity☆90Updated 4 months ago
- Components for make procedural cables and curved shapes☆72Updated 2 years ago
- JellyBody —— shader,vertex replacement☆71Updated 7 years ago
- Tools for working with Unity's NavMeshComponents and generating navmesh: link generation, mesh cleanup, etc☆63Updated 4 years ago
- Realtime convexhull generator☆125Updated 2 years ago
- Vehicle snow tracks shader graph test using unity "custom render texture", unable to get Graphics.Blit to work for a render texture/☆71Updated 6 years ago
- Sample Project for Animation / Film Projects☆77Updated 3 years ago
- Some Unity utilities (UV tools, resource checker etc) packaged for Unity's Package Manager☆76Updated last year
- Optimizer for Unity's Mono assemblies☆73Updated 3 years ago
- Blurred Refraction shaders created with Amplify Shader Editor using Command Buffers. Cool for glass looking materials, works without Ampl…☆98Updated 6 years ago
- Solid Texturing Shader Graph Extensions for Unity☆59Updated 7 years ago
- Standardize Bows is a Unity ( C# ) project that is created in order to setup bow models that will simulate the physics of a bow without h…☆57Updated 2 years ago
- Screen Space Metaballs using URP's ScriptableRendererFeature☆72Updated 3 years ago
- Unity 2019.3.0f1. ShaderGraph Post processing for outlines, ripples. Custom lighting with hatching☆51Updated 5 years ago
- A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.☆106Updated 3 years ago
- ☆92Updated 5 years ago
- Mesh deformation using the Unity Job System.☆72Updated last year
- A Unity package for splitting meshes at runtime.☆84Updated 11 months ago
- Allows using AnimationCurves in a Unity ShaderGraph.☆49Updated 5 years ago
- An Animated Grass Shader for Blade-like Geometry [Unity URP]☆58Updated 5 years ago
- Easy rendering and editing of curved lines in Unity.☆90Updated 3 years ago
- A Unity Package which provides ECS IComponentData types for storing point cloud data and a ComponentSystem for writing that data to a ren…☆47Updated 6 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆71Updated 6 years ago
- ☆58Updated 5 years ago
- 🥎 An example of fluorescence shader in URP.☆31Updated 5 years ago
- Overwatch-esque forcefield ShaderGraph example☆45Updated 5 years ago
- A Skinned Mesh Combiner that doesn't require actual skinned meshes as inputs☆46Updated 2 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆53Updated 2 years ago