Crowds for Ogre using Recast/Detour
☆37Oct 3, 2012Updated 13 years ago
Alternatives and similar repositories for OgreCrowd
Users that are interested in OgreCrowd are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Grass rendering using geometry instancing in Direct3D 10.☆16May 1, 2017Updated 9 years ago
- A suite of tools to reduce friction in the development of OpenRA-based games☆13Oct 4, 2020Updated 5 years ago
- Linux port of OpenBRF by Marco Tarini☆12Nov 14, 2023Updated 2 years ago
- virtual texture☆20Jul 17, 2020Updated 5 years ago
- Level editor for multihero https://github.com/alokforever/mh-reinstated☆10Sep 18, 2020Updated 5 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- A simple C++ COLLADA parser and OpenGL viewer, DevIL texture loading with a test QT interface.☆10Jul 22, 2012Updated 13 years ago
- OpenOP2 is a re-implementation of the gameplay inspired by colony building games like Outpost 2, using the OpenRA engine. The gameplay fo…☆15May 25, 2025Updated last year
- Command & Conquer 3: Kane's Wrath Mod SDK 2020 by Jenkins/JMDigital/EALA/theHostileNegotiator/DarthJane/JonWil.☆14Jun 4, 2024Updated 2 years ago
- DynamicResolutionRendering_source_V3_update☆35Jun 5, 2017Updated 9 years ago
- A modular, data-driven particle system with retargetable back-ends☆13Nov 22, 2013Updated 12 years ago
- My DirectX 11 MLAA & SMAA implementation☆12Jun 9, 2020Updated 6 years ago
- Simple foliage renderer☆16Sep 3, 2015Updated 10 years ago
- Cloud Rendering Sample☆81Jun 5, 2017Updated 9 years ago
- Automatically exported from code.google.com/p/eight☆13Mar 23, 2017Updated 9 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Paper cut light box previewer☆14Oct 13, 2021Updated 4 years ago
- In early development☆15Jul 20, 2020Updated 5 years ago
- Create OpenGL ES context in Java and render with native C++☆10Jun 29, 2016Updated 9 years ago
- ☆13Jul 14, 2017Updated 8 years ago
- Debian packages for Kyoto Cabinet, a fast database library☆17Mar 8, 2011Updated 15 years ago
- A small OpenGL game engine.☆13Aug 11, 2024Updated last year
- A tiny, portable image class that can read and write PNGs (with the help of libpng), set color-plane layout (at compile-time), and resize…☆12Jun 10, 2016Updated 10 years ago
- import fbx file and display animations☆14Oct 29, 2012Updated 13 years ago
- GPU classifies how to render millions of particles☆74Jan 17, 2024Updated 2 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Simple Generic Thread Pool☆12Nov 12, 2018Updated 7 years ago
- Skeletal Animation With Assimp and Cinder☆14Jul 24, 2016Updated 9 years ago
- A simple GPU-based CNN exercise sample using C++ AMP, referring to https://www.codeproject.com/Articles/24361/A-Neural-Network-on-GPU☆12Sep 5, 2019Updated 6 years ago
- OF project, experimenting with shaders to create a lens flare and a light-scattering effect.☆22Jun 17, 2012Updated 14 years ago
- 各种工具和资源☆18Jul 30, 2018Updated 7 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆17Jun 23, 2019Updated 6 years ago
- Tutorial on Inverse Kinematics☆16Dec 9, 2023Updated 2 years ago
- ☆42Jan 18, 2016Updated 10 years ago
- ☆15Jul 26, 2018Updated 7 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- TinderBox☆13Mar 1, 2020Updated 6 years ago
- ☆11Dec 15, 2023Updated 2 years ago
- Qt-based GUI application for creating procedural textures on Windows, Linux and MacOS.☆12Sep 12, 2021Updated 4 years ago
- GigaVoxels + Sparse Textures☆14Dec 13, 2012Updated 13 years ago
- High-Performance Real-Time Forest Rendering Engine developed using Vulkan☆20Dec 11, 2017Updated 8 years ago
- Phisko's C++ Utilities☆45Mar 9, 2023Updated 3 years ago
- A library for reading and editing .kcl collision file binaries used by various games.☆13May 14, 2022Updated 4 years ago