Sushisource / DnDTGLinks
A terrain generator, meant to generate massive-scale maps for fantasy game use
☆19Updated 13 years ago
Alternatives and similar repositories for DnDTG
Users that are interested in DnDTG are comparing it to the libraries listed below
Sorting:
- Generation of random maps☆51Updated 11 years ago
- Procedurally generates 3D voronoi polygon islands.☆21Updated 8 years ago
- C++ delaunay library☆34Updated 11 years ago
- Procedurally generated quests and stories for computer games.☆64Updated 7 years ago
- A Text-Based Roguelike MMORPG – World Simulation – Genetic Programming Project☆44Updated 11 years ago
- A world synthesizer.☆22Updated 10 years ago
- A tool for creating fantasy campaign settings, including maps, regions, flags, cities, NPCs, businesses, legends, lore and more.☆72Updated 4 years ago
- Editing suite for the MIT licensed 3D engine Torque 6.☆22Updated 8 years ago
- Examples for my blog posts on procedural generation.☆34Updated 10 years ago
- Generates random dungeons☆23Updated 6 years ago
- SPARK Particle Engine, a portable lightweight C++ library for particle effects☆19Updated 7 years ago
- A C++ library for procedural generation of cities and large urban environments.☆41Updated 9 years ago
- A C#/Unity port of Andy Gainey's procedural planet generator.☆48Updated 9 years ago
- Hardware accelerated voxel ray marching☆39Updated 4 years ago
- CityGenerator is a tool for generating a setting for Fantasy Roleplaying games.☆129Updated 8 years ago
- A library for using JugiMap maps in game development engines.☆18Updated 3 years ago
- A Blender add-on to improve the workflow between Blender and Unreal Engine 4☆13Updated 4 years ago
- PWTECH (Point-Cloud World Render Technology)☆24Updated 5 years ago
- Simple & powerful 2D game library.☆95Updated 4 years ago
- ssao for ios using Urho3d☆12Updated 10 years ago
- Open Source Collaboration Project for /r/VoxelGameDev☆21Updated 9 years ago
- A "simple" world simulator☆15Updated 7 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Updated 9 years ago
- A Panda3D GPU (OGL v3.1+) Particle System☆13Updated 5 years ago
- Lightweight reimplementation of the realXtend Tundra core using Urho3D engine☆16Updated 8 years ago
- Frankenstein Engine☆13Updated 5 years ago
- Procedural world generator written in C++. Uses SFML for map rendering.☆36Updated 5 years ago
- A random maze generator in C, with a CGI front-end for generating random dungeons for D&D, 3rd edition☆35Updated 16 years ago
- An implementation of heightmap-based terrain generation algorithms.☆34Updated 6 years ago
- 3D remake of BattleCity, implemented using Ogre and Entityx☆36Updated 10 years ago