oreillymedia / physics_for_game_developers_2eLinks
☆34Updated 11 years ago
Alternatives and similar repositories for physics_for_game_developers_2e
Users that are interested in physics_for_game_developers_2e are comparing it to the libraries listed below
Sorting:
- Code repository for Game Physics Cookbook, published by Packt☆80Updated 2 years ago
- software of Ray Tracing from the Ground Up by Kevin Suffern☆25Updated 6 years ago
- Source code for 'Physics for Game Programmers' by Grant Palmer☆81Updated 8 years ago
- Website pages for realtimerendering.com☆148Updated 6 months ago
- Source code for Hands-On C++ Game Animation Programming☆190Updated 3 years ago
- Source code for 'Practical Shader Development' by Kyle Halladay☆114Updated 6 years ago
- Enter the world of rasterization with simple hands-on code☆66Updated 5 years ago
- A repo for my research on planet rendering in c++ | opengl **Now runs on Linux**☆99Updated 5 years ago
- C++ Game Animation Programming - Second Edition, published by Packt☆132Updated last month
- Learn OpenGL, published by Packt☆62Updated 2 years ago
- The Shader Lab Framework is a teaching tool to solidify the fundamentals of Computer Graphics with OpenGL 4.0 and GLSL.☆52Updated 6 years ago
- C++ Vulkan 3D Game Engine☆28Updated 7 years ago
- Mastering C++ Game Animation Programming by Packt Publishing☆69Updated 2 months ago
- Computer Graphics Programming in OpenGL with C++☆53Updated 6 years ago
- This is a list of 3D Engine related papers and code resources.☆25Updated 5 years ago
- my toy renderer used for learning☆54Updated 5 years ago
- ☆43Updated 2 years ago
- OpenGL Grass Renderer☆96Updated 7 months ago
- Hands-On Game Animation Programming, published by Packt☆220Updated 2 years ago
- Ray Tracing From The Ground Up☆44Updated 14 years ago
- OpenGL Build High Performance Graphics, by Packt☆90Updated 2 years ago
- A realistic Monte Carlo Path Tracer project for CS230 (Virtual Reality and Interactive 3D Graphics Display), ACM Class, SJTU☆25Updated 8 years ago
- A 3D software renderer built from scratch in C++ for learning purposes.☆47Updated 4 years ago
- A Simple Triangle - A journey into cross platform OpenGL and Vulkan☆90Updated 2 years ago
- 2D cloth simulation written in C++ with SDL.☆55Updated last year
- Automatically exported from code.google.com/p/tricks-of-the-3d-game-programming-gurus☆64Updated 9 years ago
- A collection of my weekly shaders for 2020.☆19Updated 5 years ago
- OpenGL compute shader fluid☆23Updated 5 years ago
- Ocean simulation based on the paper of Jerry Tessendorf: Simulating Ocean Water☆92Updated 4 years ago
- XenoCollide is the first Minkowski Portal Refinement implementation by Gary Snethen, now available under the zlib license☆49Updated 11 years ago